(Enter summary)
Abstract: this paper we present a new algorithm which addresses the three
shortcomings mentioned above. For all three problems, refinement, meshing and visibility
previous approaches lack information on accurate global visibility relationships in the
scene. This information is provided by the Visibility Skeleton [Durand et al. 1997]. To
achieve our goal, we first extend the Skeleton to provide visibility information at vertices
resulting from subdivision of the original input surfaces. The extended... (Update)
Context of citations to this paper: More
.... visibility graphs and visibility complexes are found in path planning [31, 27, 13] network optimization [29, 30] global visibility [38, 44, 11, 14], and 1 2 A sum of squares theorem Figure 2: Six steps of the GFA. pattern recognition [20] visibility complexes of simple...
...and precise solution is computed, can be very useful. In particular, for shadow calculations [16, 21, 6] or global illumination [10], the importance and utility of analytic visibility methods has been demonstrated. For virtual environments or games, graphics engines...
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BibTeX entry: (Update)
F. Durand, G. Drettakis, and C. Puech. Fast and accurate hierarchical radiosity using global visibility. ACM Transactions on Graphics, 18(2):128--170, 1999. http://citeseer.ist.psu.edu/durand99fast.html More
@article{ durand99fast,
author = "Fr{\'e}do Durand and George Drettakis and Claude Puech",
title = "Fast and accurate hierarchical radiosity using global visibility",
journal = "ACM Transactions on Graphics",
volume = "18",
number = "2",
pages = "128--170",
year = "1999",
url = "citeseer.ist.psu.edu/durand99fast.html" }
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