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ROAMing Terrain: Real-time Optimally Adapting Meshes (1997)  (Make Corrections)  (72 citations)
Mark Duchaineau, Murray Wolinsky, David E. Sigeti, Mark C. Mille, Charles Aldrich, Mark B. Mineev-Weinstein
IEEE Visualization



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Abstract: Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraft testing using synthetic sensor stimulation. On current graphics hardware, the problem is to maintain dynamic, view-dependent triangle meshes and texture maps that produce good images at the required frame rate. We present an algorithm for constructing triangle meshes that optimizes flexible view-dependent error... (Update)

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Adaptive Multi-Valued Volume Data Visualization Using.. - Gray, Linsen, Hamann.. (2005)   (Correct)
Cloth Animation with Adaptively Refined Meshes - Li, Volkov (2005)   (Correct)
Interactive Display of Surfaces Using Subdivision.. - Duchaineau.. (2001)   (Correct)

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0.4:   Terrain Simplification Simplified: A General Framework for.. - Lindstrom, Pascucci (2002)   (Correct)
0.2:   BDAM - Batched Dynamic Adaptive Meshes for High.. - Cignoni.. (2003)   (Correct)
0.2:   An Integrated Global GIS and Visual Simulation System - Lindstrom, Koller.. (1998)   (Correct)

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0.3:   Real-time Optimally Adapting Meshes - An Overview - Hoult (2004)   (Correct)
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0.1:   FastMesh: Efficient View-dependent Meshing - Pajarola (2001)   (Correct)

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36:   continuous level of detail rendering of height fields (context) - Lindstrom, Koller et al. - 1996
29:   View-dependent refinement of progressive meshes - Hoppe - 1997
22:   Progressive meshes - Hoppe - 1996

BibTeX entry:   (Update)

M. Duchaineau, M. Wolinsky, D.E. Sigeti, M.C. Miller, C. Aldrich, and M.B. Mineed-Weinstein. Roaming terrain: Real-time optimally adapting meshes. In Proceedings IEEE Visualization'97, pages 81--88, 1997. http://citeseer.ist.psu.edu/duchaineau97roaming.html   More

@inproceedings{ duchaineau97roaming,
    author = "Mark A. Duchaineau and Murray Wolinsky and David E. Sigeti and Mark C. Miller and Charles Aldrich and Mark B. Mineev-Weinstein",
    title = "{ROAMing} terrain: real-time optimally adapting meshes",
    booktitle = "{IEEE} Visualization",
    pages = "81-88",
    year = "1997",
    url = "citeseer.ist.psu.edu/duchaineau97roaming.html" }
Citations (may not include all citations):
351   Decimation of triangle meshes - Schroeder, Zarge et al. - 1992
307   Multiresolution analysis of arbitrary meshes - Eck, DeRose et al. - 1995
227   Adaptive display algorithm for interactive frame rates durin.. - Funkhouser, Sequin - 1993
190   View-dependent refinement of progressive meshes - Hoppe - 1997
162   Hierarchical geometric models for visible surface algorithms (context) - Clark - 1976
148   Applications of Spatial Data Structures (context) - Samet - 1990
93   continuous level of detail rendering of height fields (context) - Lindstrom, Koller et al. - 1996
79   Dynamic view-dependent simplification for polygonal models - Xia, Varshney - 1996
79   Multiresolution modeling for fast rendering - Heckbert, Garland - 1994
72   Progressive meshes - Hoppe - 1996
50   Automatic extraction of irregular network digital terrain mo.. (context) - Fowler, Little - 1979
25   and William Wright (context) - Cohen, Varshney et al. - 1996
18   Automatic generation of triangular irregular networks using .. - Silva, Mitchell et al. - 1995
13   Temporal continuity of levels of detail in delaunay triangul.. - Cohen-Or, Levanoni - 1996
7   Fast multiresolution surface meshing (context) - Staadt, Gross et al. - 1995
7   Adaptive real-time levelof -detail-based rendering for polyg.. (context) - Xia, El-Sana et al. - 1997
5   A method for continuous adaptive terrain (context) - Willis, Jones et al. - 1996
3   Multiscale Compression of Digital Terrain Data to meet Real .. (context) - Miller - 1995
3   Optimizing tirangle strips for fast rendering (context) - Evans, Skiena et al. - 1996



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