(Enter summary)
Abstract: Complex surfaces and solids are produced by large-scale
modeling and simulation activities in a variety of disciplines.
Productive interaction with these simulations requires
that these surfaces or solids be viewable at interactive
rates -- yet many of these surfaces/solids can contain
hundreds of millions of polygons/polyhedra. Interactive
display of these objects requires compression techniques
to minimize storage, and fast view-dependent triangulation
techniques to drive the graphics... (Update)
Cited by: More
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BibTeX entry: (Update)
Mark A. Duchaineau, Martin Bertram, Serban Porumbescu, Bernd Hamann, and Kenneth I. Joy. Interactive Display Of Surfaces Using Subdivision Surfaces And Wavelets. In T.L. Kunii, editor, Proceedings of 16th Spring Conference on Computer Graphics, Comenius University, Bratislava, Slovak Republic, pages 22--34, 2001. http://citeseer.ist.psu.edu/duchaineau01interactive.html More
@misc{ duchaineau01interactive,
author = "M. Duchaineau and M. Bertram and S. Porumbescu and B. Hamann and K. Joy",
title = "Interactive Display Of Surfaces Using Subdivision Surfaces And Wavelets",
text = "Mark A. Duchaineau, Martin Bertram, Serban Porumbescu, Bernd Hamann, and
Kenneth I. Joy. Interactive Display Of Surfaces Using Subdivision Surfaces
And Wavelets. In T.L. Kunii, editor, Proceedings of 16th Spring Conference
on Computer Graphics, Comenius University, Bratislava, Slovak Republic,
pages 22--34, 2001.",
year = "2001",
url = "citeseer.ist.psu.edu/duchaineau01interactive.html" }
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