(Enter summary)
Abstract: Parameterization of discrete surfaces is a fundamental and widely-used operation in graphics, required, for instance,
for texture mapping or remeshing. As 3D data becomes more and more detailed, there is an increased need
for fast and robust techniques to automatically compute least-distorted parameterizations of large meshes. In this
paper, we present new theoretical and practical results on the parameterization of triangulated surface patches. (Update)
Cited by: More
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Eurographics Symposium on Geometry Processing (2005) - Desbrun Pottmann Editors
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BibTeX entry: (Update)
M. Desbrun, M. Meyer, and P. Alliez, Intrinsic Parameterizations of Surface Meshes, Computer Graphics Forum, 21 (2002), pp. 209--218. http://citeseer.ist.psu.edu/desbrun02intrinsic.html More
@misc{ desbrun02intrinsic,
author = "M. Desbrun and M. Meyer and P. Alliez",
title = "Intrinsic Parameterizations of Surface Meshes",
text = "M. Desbrun, M. Meyer, and P. Alliez, Intrinsic Parameterizations of Surface
Meshes, Computer Graphics Forum, 21 (2002), pp. 209--218.",
year = "2002",
url = "citeseer.ist.psu.edu/desbrun02intrinsic.html" }
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The graph only includes citing articles where the year of publication is known.
Documents on the same site (http://www-sop.inria.fr/prisme/personnel/alliez/): More
Angle-Analyzer: A Triangle-Quad Mesh Codec - Lee, Alliez, Desbrun (2002)
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Compressing Polygon Mesh Geometry with Parallelogram Prediction - Isenburg, Alliez (2002)
(Correct)
Compressing Hexahedral Volume Meshes - Isenburg, Alliez (2002)
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