New schemes to pack non-power-of-two numbers of square tiles of the same size into one texture.
Abstract: This paper deals with the packing of square tiles of the same size into one texture. Texture size is constrained by the graphics hardware. In particular, width and height resolutions must be powers of two. To cover the whole texture and avoid space loss, common schemes pack a number of tiles that is a power of two. We show that numbers of tiles like 5, 13, 17, 25, 34 and others can also be reached without wasting memory. To achieve this, our scheme takes advantage of texture rotation and the... (Update)
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BibTeX entry: (Update)
DECAUDIN P., NEYRET F.: Packing square tiles into one texture. In Proceedings of Eurographics '04 (short papers) (2004). www-imagis.imag.fr/Publications/2004/DN04b/. 7 http://citeseer.ist.psu.edu/decaudin04packing.html More
@inproceedings{ decaudin-neyret-04b,
author = "Philippe Decaudin and Fabrice Neyret",
title = "Packing Square Tiles into One Texture",
booktitle = "Eurographics '04 (short papers)",
month = "august",
year = "2004",
editor = "M. Alexa, E. Galin",
keywords = "textures, tiles, packing",
url = "citeseer.ist.psu.edu/decaudin04packing.html",
url = "http://www-imagis.imag.fr/Publications/2004/DN04b" }
Citations (may not include all citations):
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Interactive texture mapping (context) - MAILLOT, YAHIA et al. - 1993
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Pattern-based texturing revisited
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Tilings and patterns (context) - GRNBAUM, SHEPHARD - 1986
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Wang tiles for image and texture generation
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DDPTEXTURECAPS_NONPOWCONDITIONAL reference (context) - DirectX, DPTEXTURECAPS et al. - 2003
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OPENGL ARCHITECTURE REVIEW BOARD: OpenGL Programming Guide (context) - SHREINER, WOO et al. - 2004
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- LEFEBVRE, NEYRET - 2003
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