by Frédéric Cordier, Pascal Volino, Nadia Magnenat-thalmann
The Journal of Visualization and Computer Animation
http://tclab.kaist.ac.kr/~fcordier/Home_files/Papers/Integrating_deformations_between_bodies_and_clothes.pdf
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Abstract:
In this paper, we present a framework for both skin and cloth deformation. Traditionally, skin and cloth deformations are managed by a non-unified strategy although the skin interacts on clothes and vice versa. In general, the skin is considered as a rigid surface on which the clothes have no effect. We propose in this paper a unified approach for cloth and body deformation. Our system is able to handle both skin and cloth deformation with collision response. These deformations are managed with a particle system. The skin deformation model is a hybrid model, where deformation due to the skeleton motion is controlled geometrically, and where the collision response is handled by a physical-based model. In case of collision among skin and clothes, a reaction and friction forces are applied on both skin and cloth to avoid penetration. Copyright # 2001 John Wiley & Sons, Ltd.
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2001; 12: 45–53 AND CLOTH DEFORMATION ............................................................................................................... Visualization & Computer Animation Authors’ biographies: Frédéric Cordier is a PhD candidate at MIRALab,
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