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Mark Kilgard. OpenGL Programming for the X Window System. Addison-Wesley, 1996.

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The Design of a Parallel Graphics Interface - Igehy, Stoll, Hanrahan (1998)   (16 citations)  (Correct)

....an X resource called the GLX context. In the interest of efficiency, both display lists and packed primitive arrays are supported. Furthermore, both texture data and display lists may be shared between contexts in order to allow the efficient sharing of hardware resources amongst related contexts [12]. Strict ordering semantics are enforced in X and OpenGL: from the point of view of the API, every command appears to be executed once the API call returns. However, in the interest of efficiency, both interfaces allow implementations to indefinitely buffer commands. This introduces the need for ....

M. Kilgard. OpenGL Programming for the X Window System, Addison-Wesley, 1996.


An Educational Tool for Visualize DNA Structures - In Vivo Shigehiro   (Correct)

....changings because of these are connected with hydrogen bonds between them [3] A parts which having many A T pairs dissasociate easily. Because G C pair is more balanced than A T pair [2] This tool diplays DNA s status changes with temperature changings as graphic animations using OpenGL library [4, 5]. And users can set any temperature by thermostatic control bar. We handle not a static molecule (such as crystal) but dynamic changing model. In this reason, we have to simulate not only structure but also the environment in which molecules exist. If we will have to calculate all actions and ....

Kilgard, M.J., OpenGL Programming for the X Window System, Addison-Wesley Developers Press, January 1997. 277


A Distributed Graphics System for Large Tiled Displays - Humphreys, Hanrahan (1999)   (33 citations)  (Correct)

....of the number of pipes available to them and use them explicitly. In the area of remote graphics, the X Window System[18] has provided a remote graphics abstraction for many years. This system has a heavily optimized network usage model, and forms the basis for much of our system s design. GLX[16] is the dominant API and protocol used for rendering OpenGL remotely over a network. GLX provides a seamless way to display 3D graphics on a remote workstation. However, GLX has no underlying support for sending the same stream of commands to multiple displays. GLX s wire protocol for OpenGL is ....

M. Kilgard. OpenGL Programming for the X Window System. Addison-Wesley, 1996.


An Extensible Interactive Image Synthesis Environment - Wu Shin Ting (1997)   (Correct)

....establish ffl its preferences for widgets resources; ffl its own data transferring mechanism; and ffl the text rendering. 16 However, XMotif does not have its own graphics routines and color facilities. Programs that need these capabilities must either user vendor supplied tools, such as OpenGL[12], or call Xlib routines from X Window System directly. The only facility that is available for implementing both graphical and text features is the widget DrawingArea. A DrawingArea manages a portion of bitmapped screen that may contain graphical objects. Although an application must interact ....

M.J.Kilgard. OpenGL - Programming for the X Window System. Addison-Wesley Developers Press, USA, 1996.


Tracking Graphics State For Networked Rendering - Ian Buck Greg (2000)   (9 citations)  (Correct)

No context found.

Mark Kilgard. OpenGL Programming for the X Window System. Addison-Wesley, 1996.


The JavaGL 3D Graphics Library & JavaNL Network Library - Chen (1997)   (Correct)

No context found.

Mark J. Kilgard, "OpenGL Programming for the X Window System," AddisonWesley, 1996.


Distributed Rendering for Scalable Displays - Humphreys, Buck, Eldridge.. (2000)   (16 citations)  (Correct)

No context found.

Mark Kilgard. OpenGL Programming for the X Window System. Addison-Wesley, 1996.


Cloud Modeling for Computer Graphics - Taxen (1999)   (Correct)

No context found.

Kilgard, M. J., 1996, OpenGL Programming for the X Window System. Addison-Wesley Developers' Press, 542 pages. ISBN 0-201-48359-9.

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