| J. Maillot, H. Yahia, and A. Verroust. Interactive texture mapping. Computer Graphics (SIGGRAPH '93 Proceedings), 27(3):27--34, August 1993. |
....tool [5] 10] 11] has been limited. This is partly because the manifold surface constructions are somewhat unwieldy, lacking the simplicity of a technique such as subdivision surfaces. However, manifolds are increasingly useful in the problem of parameterization, in particular, texture mapping [9][12] Here they are a natural, formal method for mapping rectangles of texture to a surface without introducing obvious seams. This paper describes a manifold with a simple structure, making it a useful tool for applications that need to perform complicated operations in parameter space or across ....
....than the ones in Grimm. Texture mapping on non planar surfaces requires a structure similar to manifolds, even if a manifold is not built explicitly. Several papers [15] 16] 14] build an ad hoc structure that resembles a manifold but lacks a manifold s formal qualities. Two texture mapping papers [9][12] have explicitly built C 0 manifolds. Manifolds have also been used for for smoothing subdivision surfaces [1] 3 Manifold definition The original definition of a manifold can be found in the topology literature [13] 8] The basic idea is to analyze a complicated surface by defining ....
J er ome Maillot, Hussein Yahia, and Anne Verroust. Interactive texture mapping. Proceedings of SIGGRAPH 93, pages 27--34, August 1993. ISBN 0-20158889 -7. Held in Anaheim, California.
....tracker [ABL95] However, the painting style of both systems can be awkward, due either to the difficulty in rotating an object for proper viewing during painting, or to the deviation in paint location introduced by the registration process. General texture mapping approaches, such as [BVIG91, MYV93] are powerful but require user input to generate the map. The approaches used in the Chameleon system [IC01] are more appropriate for casual, quick painting and not for highly detailed models. There are also commercial 3D painting systems [Hem00, COR00] Most of them often use awkward and ....
J er ome Maillot, Hussein Yahia, and Anne Verroust. Interactive texture mapping. In James T. Kajiya, editor, Computer Graphics (SIGGRAPH '93 Proceedings), volume 27, pages 27--34, August 1993.
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J. Maillot, H. Yahia, and A. Verroust. Interactive texture mapping. Computer Graphics (SIGGRAPH '93 Proceedings), 27(3):27--34, August 1993.
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MAILLOT, J., YAHIA, H., AND VERROUST, A. 1993. Interactive Texture Mapping. In Proceedings of SIGGRAPH, 27--34.
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MAILLOT, J., YAHIA, H., AND VERROUST, A. Interactive texture mapping. In Computer Graphics (SIGGRAPH 93 Proceedings) (1993), pp. 27 -- 34.
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J. Maillot, H. Yahia, and A. Verroust. Interactive texture mapping. In Proceedings of ACM SIGGRAPH 1993.
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J. Maillot, H. Yahia, and A. Verroust. Interactive texture mapping. In Proceedings of ACM SIGGRAPH 1993.
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J. Maillot, H. Yahia, and A. Verroust. Interactive texture mapping. Computer Graphics (SIGGRAPH '93 Proceedings), 27(3):27--34, August 1993.
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Maillot, Yahia, Verroust, "Interactive Texture Mapping", Proceedings of Siggraph, August 1993, pp. 27-34.
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J. Maillot, H. Yahia, and A. Verroust. Interactive texture mapping. Computer Graphics (SIGGRAPH '93 Proceedings), 27(3):27--34, August 1993.
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Jerome Maillot, Hussein Yahia, and Anne Verroust. Interactive texture mapping. In SIGGRAPH '93 Conference Proceedings, Annual Conference Series, pages 27--34. ACM SIGGRAPH, August 1993.
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MAILLOT J., YAHIA H., VERROUST A.: Interactive texture mapping. In SIGGRAPH '93 Conference Proceedings (1993), pp. 27--34. 1
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Jerome Maillot, Hussein Yahia, and Anne Verroust. Interactive texture mapping. Proceedings of SIGGRAPH 93, pages 27--34, August 1993.
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J. Maillot, H. Yahia, and A. Verroust. Interactive texture mapping. Computer Graphics (SIGGRAPH '93 Proceedings), 27(3):27--34, August 1993.
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J Maillot, Y. Hussein, and A. Verroust. Interactive texture mapping. Proceedings of SIGGRAPH 93, 1993.
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Jerome Maillot, Hussein Yahia, and Anne Verroust. Interactive texture mapping. In Proc. SIGGRAPH 93, pages 27--34. ACM, Aug. 1993.
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J. Maillot, H. Yahia, and A. Verrous. Interactive texture mapping. Proceedings of SIGGRAPH 93, pages 27--34, 1993.
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J. Maillot, H. Yahia, and A. Verroust. Interactive texture mapping. In James T. Kajiya, editor, Computer Graphics (SIGGRAPH 93 Conference Proceedings), volume 27, pages 27-- 34. Addison-Wesley, August 1993. ISBN 0-201-58889-7.
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J. Maillot, H. Yahia, and A. Verroust. "Interactive Texture Mapping". Computer Graphics (SIGGRAPH '93 Proceedings), Vol. 27, pp. 27--34, August 1993.
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J. Maillot, H. Yahia, and A. Verroust. Interactive texture mapping. In Proceedings of SIGGRAPH 93, pages 27--34, August 1993.
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Maillot, J., Yahia, H., and Verroust, A. Interactive texture mapping. In SIGGRAPH 93, pp. 27--34. ISBN 0-201-58889-7. 128
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Maillot, J., H. Yahia, A. Verroust, "Interactive Texture Mapping," SIGGRAPH 93, pp. 27-34.
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Maillot J, Yahia H, Verroust A. Interactive texture mapping. ACM Computer Graphics (Proc. SIGGRAPH '93) 1993;27--34.
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MAILLOT, J., YAHIA, H., AND VERROUST, A. Interactive Texture Mapping. Proceedings of SIGGRAPH 93 (August 1993), pp.27--34.
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J. Maillot, H. Yahia and A. Verroust. Interactive Texture Mapping. In Siggraph '93, pp:27--34, Aug. 1993. 1, 2, 3
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