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Frank, M. and Foley, J., "A Pure Reasoning Engine for Programming By Demonstration", Proceedings of UIST `94, Nov. 1994, pp. 95-102.

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Pavlov: Programming By Stimulus-Response Demonstration - Wolber (1996)   (2 citations)  (Correct)

....range of stimuli and responses were DEMO [13] and Marquise [8] DEMO introduced the stimulus response model and a technique for demonstrating dynamically created objects, while Marquise focused on the demonstration of graphical editors, including those with palettes and modes. DEMO II [3] and [4] are stimulus response systems that allow the designer to perform multiple demonstrations of the same behavior to refine the system s inferences. 4] uses multiple examples to make sophisticated inferences concerning response parameters inferred formulas may depend on attributes of arbitrary ....

....created objects, while Marquise focused on the demonstration of graphical editors, including those with palettes and modes. DEMO II [3] and [4] are stimulus response systems that allow the designer to perform multiple demonstrations of the same behavior to refine the system s inferences. [4] uses multiple examples to make sophisticated inferences concerning response parameters inferred formulas may depend on attributes of arbitrary objects as well as stimulus parameter values. DEMO II uses multiple examples to refine inferences concerning the context for when a response should be ....

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Frank, M. and Foley, J., "A Pure Reasoning Engine for Programming By Demonstration", Proceedings of UIST `94, Nov. 1994, pp. 95-102.


Standardizing the Representation of User Tasks - Frank (1996)   Self-citation (Frank)   (Correct)

....fly. They can then apply their knowledge by modifying Grizzly Bear s textual inferences, which reduces the need for repetitive demonstrations and provides an escape mechanism for behavior that cannot be demonstrated. Grizzly Bear is the bigger brother of a previous system called Inference Bear [6,7]. The behavior that can be demonstrated to Grizzly Bear is a superset over that of the earlier system. The enhancements include conditional behavior as well as behavior exhibited by sets of objects. This higher expressive power is achieved by incorporating positive and negative examples in ....

M. Frank and J. Foley. "A pure reasoning engine for programming by demonstration." In Proceedings of the ACM Symposium on User Interface Software and Technology, pp. 95--101, (Marina del Rey, CA, Nov. 2-4) 1994.


Grizzly Bear: A Demonstrational Learning Tool for a User Interface .. - Frank (1995)   (4 citations)  Self-citation (Frank)   (Correct)

....for repetitive demonstrations and provides an escape mechanism for behavior that cannot be demonstrated. KEYWORDS: Rapid prototyping, user interface specification languages, programming by demonstration. INTRODUCTION Grizzly Bear is the bigger brother of a previous system called Inference Bear [1,2]. The behavior that can be demonstrated to Grizzly Bear is a clean superset over that of the earlier system. The enhancements include conditional behavior as well as behavior exhibited by sets of objects. This higher expressive power is achieved by incorporating positive and negative examples in ....

M. Frank and J. Foley. A pure reasoning engine for programming by demonstration. In Proceedings of the ACM Symposium on User Interface Software and Technology, pages 95--101, (Marina del Rey, CA, Nov. 2-4) 1994.

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