3 citations found. Retrieving documents...
T. El-Maraghi. An implementation of heeger and bergen's texture analysis/synthesis algorithm. Department of Computer Science, University of Toronto, Retrieved 1 Aug 2001.

 Home/Search   Document Not in Database   Summary   Related Articles   Check  

This paper is cited in the following contexts:
Interactive Virtual Relighting and Remodeling of Real.. - Loscos, Frasson.. (1999)   (11 citations)  (Correct)

....to synthesize texture images given a texture sample. They use a series of linear filters to analyse the sample and create a texture that matches the sample appearance. Their method is successful on stochastic textures (e.g. stucco) but fails on deterministic textures (e.g. bricks) El Maraghi [7] has provided a public domain implementation of their algorithm. Igehy and Pereira [14] integrate a composition step into Heeger and Bergen algorithm in order to erase flaws (e.g. stains or undesired features) from images. They manually create a mask which indicates which part of the image is ....

....the transitions are less pronounced, and the reflectance computed has fewer artifacts. An example of the merged reflectance is shown in Figure 3 (bottom image) 4. 4 Texture Filling for Real Object Removal In order to be able to remove a real object from the scene, we integrated El Maraghi s [7] implementation of Heeger and Bergen s [13] texture synthesis into our system. By using a technique similar to Igehy and Pereira [14] we are able to fill the gaps left in the image when an object from the reconstructed scene is chosen for removal. To synthesize the textures needed, we extract a ....

T. El-Maraghi. "an implementation of heeger and bergen's texture analysis/synthesis algorithm" with source code. http://www.cs.toronto.edu/ tem/2522/texture.html.


Towards Efficient Texture Classification and Abnormality Detection - Monadjemi (2004)   Self-citation (Department)   (Correct)

No context found.

T. El-Maraghi. An implementation of heeger and bergen's texture analysis/synthesis algorithm. Department of Computer Science, University of Toronto, Retrieved 1 Aug 2001.


Fast Multi-Scaled Texture Generation and Rendering - Pereberin (2000)   Self-citation (Texture)   (Correct)

....is a sample from such a distribution. It should be analyzed in attempt to capture the distribution. ff distribution is found properly, then initial sample and image, generated according to the distribution, must be perceived as two samples of the same texture, though not the same images. In [1][2] the iteration method is used for texture synthesis and analysis: the inputs are texture and random noise samples, they are sequentially converted to the texture image of desired size. In [3] the Laplasian pyramid is build to analyze texture sample, on the synthesis phase the pyramid is ....

T.F. E1-Maraghi. An implementation of Heeger and Bergen's Texture Analysis/Synthesis Algorithm, 1997. http://www.cs.toronto.edu/-tem/2522/texture.html

Online articles have much greater impact   More about CiteSeer.IST   Add search form to your site   Submit documents   Feedback  

CiteSeer.IST - Copyright Penn State and NEC