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Christopher Landauer, Kirstie L. Bellman, "MUDs, Integration Spaces, and Learning Environments", 31st Hawaii Conference on System Sciences, Volume I: Collaboration Technologies, 6-9 January 1998, Kona, Hawaii (1998)

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Agent-Based Information Infrastructure - Landauer, Bellman (1999)   (1 citation)  Self-citation (Landauer Bellman)   (Correct)

.... Managers, which are active integration processes that use the meta knowledge to organize the system s computational resources in response to problems posed to it by users (who can be either computing systems or humans) We have shown its wide applicability in software and system development [42] [46] (and references therein) In particular, since the entire process is recursive, wrappings provide a general way to allow specialized methods to participate, in contexts for which they are appropriate. The wrapping theory has four essential properties: 1. ALL parts of a system architecture are ....

....Virtual Environment (MUVE) which we use because it has many interesting and useful properties in support of VWs [43] 45] In this subsection, we describe the MUVEs and show how the agents move around in them to solve problems. The architecture of a MUVE has three distinct conceptual layers [43] [46]: ffl the Connectivity Layer, ffl the Virtual World, and ffl the Infrastructure Layer between them. The Connectivity Management Layer is responsible for the multi user capabilities of a MUVE. This layer is responsible for the information transmission in both directions between users (i.e. ....

[Article contains additional citation context not shown here]

Christopher Landauer, Kirstie L. Bellman, "MUDs, Integration Spaces, and Learning Environments", 31st Hawaii Conference on System Sciences, Volume I: Collaboration Technologies, 6-9 January 1998, Kona, Hawaii (1998)


Playing in the MUD: Virtual Worlds are Real Places - Bellman, Landauer   Self-citation (Landauer Bellman)   (Correct)

....beyond bells and whistles In this paper, we take a critical look at what VR is, isn t, and ought to be. Our background is in the use of VR as a tool for education and training [3] 4] and as a support tool for collaborative activities that range from theoretical research to interactive play [15] [17] We explain some promises and pitfalls of VR technology: it makes no sense for developers to spend millions of dollars on something that might or might not work, but either way, we don t currently know why and might never be able to tell. VR systems need to be evaluated to determine what ....

.... last few years moved out of the game arena into educational and corporate environments for distance learning, collaborative learning, literacy support (at all grade levels, including adult) corporate meeting support, professional organizations, and even technical conferences [3] 12] 22] 4] [15] [23] MUDs are interesting because there may be hundreds of people in the MUD at any given time, moving around separately and independently, creating objects in real time, and interacting with each other. The MUDs must be doing something right. There are hundreds of thousands of people who have ....

[Article contains additional citation context not shown here]

Christopher Landauer, Kirstie L. Bellman, "MUDs, Integration Spaces, and Learning Environments", , , 6-9 January 1998, Kona, Hawaii (1998)

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