| H. Noser and D. Thalmann. Sensor based synthetic actors in a tennis game simulation. In Computer Graphics International'97, pages 189--198, Hasselt, Belgium, June 1997. IEEE Computer Society Press. |
....Currently we are trying to develop a more flexible mechanism using Data Gloves interfaces. We have developed a flight simulator besides the car driving simulator. Our virtual input device idea is strongly suitable for this kind of applications. From the viewpoint of applications, 15rtual Tens [7][8][15] is one of the highly interactive applications using a magnetic sensor based motion capture system. This is also a very impressive application example of networked vmual environments. Our research motivation of this paper derives from 15rtual Tens . The remainder of this paper is organized ....
Noser, H. and Thalmanrk D., Sensor Based Synthetic Actors in a Tennis Game Simulation, Proc. of Computer Graphics International '97, IEEE Computer Society Press, pp. 189-198, 1997.
....of typical applications is discussed. 1 Introduction In most cultures many popular ball games exist. Therefore, their use in VR applications is of economic interest. The general problem of ball animation in distributed VR environments is not extensively treated in literature. In [1, 2, 3] tennis game modeling with autonomous actors and interactive users is presented. The authors used a physics based particle system approach for the ball animation. In [4] a networked VR application of a tennis game is described, where parts of the ball model described in this work have been used. ....
H. Noser, D. Thalmann, Sensor Based Synthetic Actors in a Tennis Game Simulation, Proceedings Computer Graphics International 1997, Hasselt, Belgium, June 24-28, 1997, pp 189-198
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H. Noser and D. Thalmann. Sensor based synthetic actors in a tennis game simulation. The Visual Computer, 14(4):193--205, 1998.
....process for speed optimization. Moreover, it uses extensively the interface of VLNET as described earlier. 12 Figure 11. The autonomous Referee (synthetic referee) The high level behavior of the referee and the game itself are modeled with finite state automata similar to those described in (Noser et al. 1997). To create the movements of the referee at motor level we use the AGENTlib software package (Boulic et al. 1997) The resulting body postures are mapped through the body posture interface onto the avatar in the shared environment of VLNET. The synthetic referee represents a very useful feature ....
Noser, H., & Thalmann, D. (1997). Sensor Based Synthetic Actors in a Tennis Game Simulation. Proceedings of Computer Graphics International 1997, Hasselt, Belgium, June 24-28, 189-198.
No context found.
H. Noser and D. Thalmann. Sensor based synthetic actors in a tennis game simulation. In Computer Graphics International'97, pages 189--198, Hasselt, Belgium, June 1997. IEEE Computer Society Press.
No context found.
H. Noser and D. Thalmann. Sensor based synthetic actors in a tennis game simulation. In Computer Graphics International'97, pages 189--198, Hasselt, Belgium, June 1997. IEEE Computer Society Press.
No context found.
H. Noser and D. Thalmann. Sensor based synthetic actors in a tennis game simulation. In Computer Graphics International'97; IEEE Computer Society Press: Hasselt, Belgium, June 1997; pp 189-198.
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