| C. Rader, G. Cherry, C. Brand, A. Repenning, et al., "Principles to Scaffold Mixed Textual and Iconic End-User Programming Languages," Proceedings of the 1998 IEEE Symposium of Visual Languages, Nova Scotia, Canada, Computer Society, 1998. |
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C. Rader, G. Cherry, C. Brand, A. Repenning, et al., "Principles to Scaffold Mixed Textual and Iconic End-User Programming Languages," Proceedings of the 1998 IEEE Symposium of Visual Languages, Nova Scotia, Canada, Computer Society, 1998.
....to use other people s simulations and learn how to design their own by using similar existing simulations. Also, collaboration enhances a dialog between designers and users, enabling the design of domain oriented end user programming languages [Cherry, Ioannidou, Rader, Brand, Repenning 1999; Rader, Cherry, Brand, Repenning, Lewis 1998] and resulting in more effective use of educational technology. To make simulations a feasible part of education and foster some kind of simulation literacy, there is a need to employ a more general research framework moving beyond issues of programming and computer applications. In the next ....
Rader, C., Cherry, G., Brand, C., Repenning, A., & Lewis, C. (1998). Principles to Scaffold Mixed Textual and Iconic End-User Programming Languages. In Proceedings of the 1998 IEEE Symposium of Visual Languages, (pp. 187-194).
....their animals, our primary goal is for students to learn about science, rather than to learn how to program. We have therefore modified the programming language extensively to make it more natural for students to express their ideas while maintaining a focus on the important science concepts (Rader, Cherry, Brand, Repenning, Lewis, 1998). In EcoWorlds, students program their animals using commands which relate specifically to the science content. When students create a new animal, they essentially fill out a form or template which provides the basic structure for the animal s behavior. These templates help them focus on the ....
Rader, C., Cherry, G., Brand, C., Repenning, A., & Lewis, C. (1998). Principles to Scaffold Mixed Textual and Iconic End-User Programming Languages. Proceedings of the 1998 IEEE Symposium of Visual Languages, Nova Scotia, Canada.
....technology into the classroom typically focus on using educational systems in math and science classes. Systems such as LOGO [Papert 1980] and Algebra or Geometry Tutors [Anderson et al. 1995; Koedinger Anderson 1997] have been used in math classes, whereas simulation systems such as AgentSheets [Rader et al. 1998] and Cocoa KidSim [Gilmore et al. 1995; Rader et al. 1997] have been used in science classes. In the social studies realm, the technologies being used are word processors and the web. Teachers type up assignments for students or find information and curricula on the web. Students surf the web to ....
....a variety of agent based software for modeling social phenomena, such as Epstein s and Axtell s Sugarscape, but these systems are rarely, if at all, used in K 12 social studies classrooms. Whereas simulation technologies have been used in math and science classes with a number of success stories [Rader, et al. 1998], the same is not true for social studies classes, because social processes are usually more complex to simulate than physical phenomena and social studies teachers do not see a connection between their subject and simulation technology. This paper discusses the application of AgentSheets, an ....
. Rader, C., Cherry, G., Brand, C., Repenning, A., & Lewis, C. (1998). Principles to Scaffold Mixed Textual and Iconic End-User Programming Languages. In To appear in Proceedings of the 1998 IEEE Symposium of Visual Languages. Nova Scotia, Canada: Computer Society.
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