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Wolfgang Heidrich and Hans-Peter Seidel. Realistic, hardware-accelerated shading and lighting. In Alyn Rockwood, editor, Siggraph 1999.

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Perceptually Guided Corrective Splatting - Haber, Myszkowski, Yamauchi.. (2001)   (8 citations)  Self-citation (Seidel)   (Correct)

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W. Heidrich and H.-P. Seidel. Realistic, HardwareAccelerated Shading and Lighting. In Computer Graphics (SIGGRAPH '99 Conf. Proc.), pages 171--178, 1999. The Eurographics Association and Blackwell Publishers 2001.


Towards Interactive Bump Mapping with Anisotropic.. - Kautz, Seidel (2000)   (7 citations)  Self-citation (Seidel)   (Correct)

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HEIDRICH, W., AND SEIDEL, H. Realistic, Hardwareaccelerated Shading and Lighting. In Proceedings SIGGRAPH (Aug. 1999), pp. 171--178.


Hardware Accelerated Displacement Mapping for Image.. - Jan Kautz.. (2001)   (7 citations)  Self-citation (Seidel)   (Correct)

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W. Heidrich and H.-P. Seidel. Realistic, Hardwareaccelerated Shading and Lighting. In Proceedings SIGGRAPH, pages 171--178, August 1999.


Real-Time Bump Map Synthesis - Kautz, Heidrich, Seidel   Self-citation (Heidrich Seidel)   (Correct)

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HEIDRICH, W., AND SEIDEL, H. Realistic, Hardware-accelerated Shading and Lighting. In Proceedings SIGGRAPH (Aug. 1999), pp. 171--178.


Efficient Rendering of Local Subsurface Scattering - Mertens, Kautz, Bekaert..   Self-citation (Seidel)   (Correct)

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W. Heidrich and H.-P. Seidel. Realistic, Hardwareaccelerated Shading and Lighting. In Proceedings of SIGGRAPH 99, pages 171--178, Aug. 1999.


Interactive Rendering of Translucent Objects - Lensch, Goesele, Bekaert.. (2002)   (6 citations)  Self-citation (Seidel)   (Correct)

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W. Heidrich and H. Seidel. Realistic, Hardware-accelerated Shading and Lighting. In Proc. SIGGRAPH, pages 171--178, Aug. 1999.


Interactive Rendering of Translucent Deformable Objects - Mertens, Kautz, Bekaert, .. (2003)   (1 citation)  Self-citation (Seidel)   (Correct)

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Wolfgang Heidrich and Hans-Peter Seidel. Realistic, Hardware-accelerated Shading and Lighting. In Proceedings of SIGGRAPH 99, pages 171--178, August 1999.


Virtual 16 Bit Precise Operations on RGBA8 Textures - Strzodka Numerical Analysis   (Correct)

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Wolfgang Heidrich and Hans-Peter Seidel. Realistic, hardware-accelerated shading and lighting. In Alyn Rockwood, editor, Siggraph 1999.


Shadermaps: A Method For Accelerating Procedural Shading - Jones, Perry, Callahan (2000)   (Correct)

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Wolfgang Heidrich and Hans-Peter Seidel. Realistic, Hardware-Accelerated Shading and Lighting. Proceedings of SIGGRAPH 99, pages 171--178, August 1999.


A Pointillism Style for the Non-Photorealistic Display of.. - Fischer, Bartz (2005)   (Correct)

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HEIDRICH W. , SEIDEL H.: Realistic, Hardware-accelerated Shading and Lighting. In Proceedings of ACM SIGGRAPH 99 (August 1999), pp. 171--178.


Cube-Map Data Structure for Interactive Global.. - Mantiuk, Pattanaik.. (2002)   (Correct)

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W. Heidrich and H.-P. Seidel. Realistic, hardware-accelerated shading and lighting. In SIGGRAPH 1999 Conference Proceedings, pp. 171-178.


Fast, Arbitrary BRDF Shading for Low-Frequency Lighting.. - Kautz, Sloan, Snyder (2002)   (1 citation)  (Correct)

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HEIDRICH, W, SEIDEL H, Realistic, Hardware-Accelerated Shading and Lighting, SIGGRAPH `99, 171-178.


Interactive Rendering with Real-World - Illumination Simon Gibson   (Correct)

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Heidrich, W., and Seidel, H.-P. Realistic, hardware-accelerated shading and lighting. Proceedings of SIGGRAPH 99 (August 1999), 171--178.


A Novel Hemispherical Basis for Accurate and.. - Gautron, Krivanek.. (2004)   (Correct)

No context found.

HEIDRICH W., SEIDEL H.-P.: Realistic, hardwareaccelerated shading and lighting. In Proceedings of SIGGRAPH (1999), ACM Press/Addison-Wesley Publishing Co., pp. 171--178.


Ray Tracing Refraction in Hardware - Trendall (2000)   (Correct)

No context found.

Wolfgang Heidrich and Hans-Peter Seidel. Realistic, hardware-accelerated shading and lighting. In Computer Graphics (SIGGRAPH '99 Proceedings), August,1999.


Shadermaps: A Method for Accelerating Procedural Shading - Jones, Perry, Callahan (2000)   (Correct)

No context found.

Wolfgang Heidrich and Hans-Peter Seidel. Realistic, Hardware-Accelerated Shading and Lighting. Proceedings of SIGGRAPH 99, pages 171--178, August 1999.


Interactive Rendering with Bidirectional Texture Functions - Suykens, Berge, Lagae, Dutré (2003)   (4 citations)  (Correct)

No context found.

W. Heidrich and H.-P. Seidel. Realistic, hardwareaccelerated shading and lighting. In Proceedings of SIGGRAPH 99, pages 171--178, 1999. 3


Radiance Caching for Efficient Global Illumination.. - Krivanek, Gautron.. (2004)   (Correct)

No context found.

Wolfgang Heidrich and Hans-Peter Seidel. Realistic, hardware-accelerated shading and lighting. In Proceedings of the 26th annual conference on Computer graphics and interactive techniques, pages 171--178. ACM Press/Addison-Wesley Publishing Co., 1999.


A BRDF Database Employing the Beard-Maxwell Reflection Model - Harold Westlund Gary (2002)   (Correct)

No context found.

Wolfgang Heidrich and Hans-Peter Seidel. Realistic, hardware-accelerated shading and lighting. Computer Graphics (Proceedings of SIGGRAPH 99), pages 171-- 178, August 1999.


Precomputed Radiance Transfer for Real-Time Rendering in.. - Sloan, Kautz, Snyder (2002)   (24 citations)  (Correct)

No context found.

HEIDRICH, W, SEIDEL H, Realistic, Hardware-Accelerated Shading and Lighting, SIGGRAPH `99, 171-178.


Interactive Rendering with Arbitrary BRDFs using Separable.. - Jan Kautz And (1999)   (22 citations)  (Correct)

No context found.

W. Heidrich and H.-P. Seidel. Realistic, Hardware-accelerated Shading and Lighting. In Proc. SIGGRAPH, August 1999.


Rendering Deformable Surface Reflectance Fields - Weyrich, Pfister, Gross (2004)   (1 citation)  (Correct)

No context found.

W. Heidrich and H.-P. Seidel. Realistic, hardware-accelerated shading and lighting. In Computer Graphics, SIGGRAPH 99 Proceedings, pages 171--178, Los Angeles, CA, August 1999.


Precomputed Radiance Transfer for Real-Time Rendering in.. - Sloan, Kautz, Snyder (2002)   (24 citations)  (Correct)

No context found.

HEIDRICH, W, SEIDEL H, Realistic, Hardware-Accelerated Shading and Lighting, SIGGRAPH `99, 171-178.


CS448C: Topics in Computer Graphics Lecture 1b.. - Stanford University..   (Correct)

No context found.

Wolfgang Heidrich and Hans-Peter Seidel. Realistic, hardware-accelerated shading and lighting. In Proceedings of SIGGRAPH 99, pages 171--178, August 1999.


Fast Extraction of BRDFs and Material Maps from Images - Rafal Jaroszkiewicz Rjaroszk (2003)   (Correct)

No context found.

Wolfgang Heidrich and Hans-Peter Seidel. Realistic, Hardware-Accelerated Shading and Lighting. In SIGGRAPH, 1999.

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