| S. G. Ficici and J. B. Pollack. Coevolving communicative behavior in a linear pursuer-evader game. In R. Pfeifer, B. Blumberg, J.-A. Meyer, and S. Wilson, editors, From Animals to Animats. Proceedings of the Fifth International Conference on Simulation of Adaptive Behavior, SAB-98, pages 263--269, Cambridge, MA, 1998. The MIT Press. |
....France, July 2000. Springer Verlag (LNAI 1834) pp. 214 224. are many studies that focus on evolution of living forms within the field of Artificial Life [12] However, these simulations are usually kept simple to focus on underlying mechanisms and allow for their efficient analysis and study [4, 5, 6]. The system described here tries to comprise the typical features of virtual world, together with its attractiveness for the human user, and to allow for evolution of the creatures which are simulated within the world. Although the simulation captures currently only a subset of properties of the ....
Ficici, S. G., Pollack, J. B., Coevolving communicative behavior in a linear pursuer-evader game. In: Proc. Fifth International Conference of the Society for Adaptive Behavior, Pfeifer, Blumberg, Kobayashi (eds.), Cambridge: MIT Press, 1998.
....creatures. Existing artificial life experiments seem to fall into two categories: the first is based on elegant, perfect, but often simple models. These are usually used for theoretical studies or to test some biological hypotheses like those concerning coevolution in a pursuer evader game [2], or evolution of spider nets and eyes [1] Those in the second category use relatively sophisticated models, but the evolutionary mechanisms are not so much scientifically and biologically inspired. Instead, they focus on realistic simulation, graphics [7] or entertainment [6] By encompassing ....
Ficici, S. G., Pollack, J. B., Coevolving communicative behavior in a linear pursuerevader game. In: Proc. Fifth International Conference of the Society for Adaptive Behavior, Pfeifer, Blumberg, Kobayashi (eds.), Cambridge: MIT Press, 1998.
....recover after the inversion of their visual eld and other disruptions. Likewise, interactions between development and evolution have been investigated in EGGE96 and DELL96. Mechanisms of co evolution have been extensively studied through a variety of pursuit evasion games, as in CLIF96, WAHD98, FICI98, FLOR98. The latter two papers describe Red Queen e ects that prevent regular tness increase, according to which co evolution is not automatically better than simple evolution. In FUNE98 and FUNE00 a statistical method is proposed that serves to evaluate the tness of each individual in such ....
S. G. Ficici and J. B. Pollack. Coevolving Communicative Behavior in a Linear Pursuer-Evader Game. In [SAB98].
.... tools have been used to measure and adjust environmental complexity to facilitate agent learning in various domains, including PE [11, 13] information theory has also come into use for the measurement of agent behavior, for example in a discrete state space [23] and a linear form of the PE game [10]. Here, we will introduce the use of information theory to measure agent behavior and environmental complexity in a two dimensional, continuous space pursuer evader domain. The purpose of replacing (stateless) minimax strategies with evolvable agent controllers is to place the pursuit and evasion ....
S. G. Ficici and J. B. Pollack. Coevolving communicative behavior in a linear pursuer-evader game. In Pfeifer et al. [21], pages 505--514.
No context found.
S. G. Ficici and J. B. Pollack. Coevolving communicative behavior in a linear pursuer-evader game. In R. Pfeifer, B. Blumberg, J.-A. Meyer, and S. Wilson, editors, From Animals to Animats. Proceedings of the Fifth International Conference on Simulation of Adaptive Behavior, SAB-98, pages 263--269, Cambridge, MA, 1998. The MIT Press.
Online articles have much greater impact More about CiteSeer.IST Add search form to your site Submit documents Feedback
CiteSeer.IST - Copyright Penn State and NEC