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B. Wei, D. W. Clark, E. W. Felten, K. Li, and G. Stoll. Performance issues of a distributed frame buffer on a multicomputer. 1998 SIGGRAPH / Eurographics Workshop on Graphics Hardware, pages 87--96, 1998.

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This paper is cited in the following contexts:
Parallel Rendering with K-Way Replication - Samanta, Funkhouser, Li (2001)   (7 citations)  Self-citation (Li)   (Correct)

....that it does not preserve primitive ordering semantics, which makes antialiasing and transparency difficult to support. Also, sort last systems usually require a network with high bandwidth for image composition. Although it is possible to build special purpose networking hardware for compositing [16, 27, 30], this approach requires custom designed components, which are expensive. Also, latency is induced if compositing is done in multiple stages [16] There has been considerable work over the last decade on reducing the overheads of image composition in sort last systems. For instance, Ma et al. ....

Bin Wei, Douglas W. Clark, Edward W. Felten, Kai Li, and Gordon Stoll. Performance issues of a distributed frame buffer on a multicomputer. In Stephen N. Spencer, editor, Proceedings of the Eurographics / Siggraph Workshop on Graphics Hardware (EUROGRAPHICS-98), pages 87--96, New York, August 31--September 1 1998. ACM Press.


Load Balancing for Multi-Projector Rendering Systems - Samanta, Zheng.. (1999)   (37 citations)  Self-citation (Li)   (Correct)

....by each graphics primitive) as more rasterization tiles are added to support higher resolutions. Recently, sort last systems have been built that render multiple images, each containing a portion of the graphics primitives, and then composite these images with depth into a single image for display [21, 11, 31, 36]. This approach avoids global connectivity of geometry and rasterization processors. However, it provides no strict primitive ordering semantics, and it incurs latency as subimages must be composited before display. Moreover, it requires an image composition network with very high bandwidth and ....

Wei, Bin, Douglas Clark, Ed Felten, Kai Li, and Gordon Stoll, Performance Issues of a Distributed Frame Buffer on a Multicomputer, The 1998 Eurographics/SIGGRAPH Workshop on Graphics Hardware, Lisbon, Portugal, 1998.


Out-Of-Core Sort-First Parallel Rendering for.. - Correa, Klosowski, Silva (2002)   (Correct)

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B. Wei, D. W. Clark, E. W. Felten, K. Li, and G. Stoll. Performance issues of a distributed frame buffer on a multicomputer. 1998 SIGGRAPH / Eurographics Workshop on Graphics Hardware, pages 87--96, 1998.

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