| TAUBIN G., ZHANG T. , GOLUB G.: Optimal surface smoothing as filter design. In Fourth European Conference on Computer Vision (ECCV'96) and IBM Research Technical Report RC-20404 (March 1996). 1 |
....representations derived from range data of objects. Generalised cones or cylinders [14] as well as geons [10] approximate a 3 D object using globally parametrised mathematical models, but they are not applicable to detailed free form objects. A form of 3 D surface smoothing has been carried out in [15, 16] but this method has drawbacks since it is based on weighted averaging using neighbouring vertices and is therefore dependent on the underlying triangulation. In volumetric diffusion [6, 5] or level set methods [12] an object is treated as a filled area or volume. The major shortcoming of these ....
G Taubin. Optimal surface smoothing as filter design. In Proc ECCV, 1996.
.... 8, 9] texture mapping (e.g. 20] and variational modeling [16, 28, 21] One area which employs these elements is hierarchical editing for semi regular [29] and irregular meshes [18] Signal processing as an approach to surface fairing in the irregular setting was first considered by Taubin [26, 27]. He defines frequencies as the eigenvectors of a discrete Laplacian generalized to irregular triangulations. The resulting smoothing schemes were used to denoise meshes, apply smooth deformations, and build semi uniform subdivision over irregular meshes. Our approach is related to Taubin s and ....
TAUBIN,G.,ZHANG,T.,AND GOLUB, G. Optimal Surface Smoothing as Filter Design. Tech. Rep. 90237, IBM T.J. Watson Research, March 1996.
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G. Taubin, T. Zhang, and G. Golub. Optimal surface smoothing as filter design. In Fourth European Conference on Computer Vision (ECCV'96), 1996. Also as IBM Technical Report RC-20404, March 1996.
....triangles in blue. 86 . G. Taubin and J. Rossignac ACM Transactions on Graphics, Vol. 17, No. 2, April 1998. encoding techniques. Artifacts created by the quantization process in meshes composed of a large number of small triangles can be reduced using mesh smoothing methods [Taubin 1995a,b; Taubin et al. 1996]. 2.3 Connectivity Encoding Connectivity encoding techniques attempt to reduce the redundancy inherent in many popular representations of polyhedral or triangular meshes in 3 D. This is the primary focus and main contribution of the present article. Consider a triangular mesh of V vertices and T ....
TAUBIN, G., ZHANG, T., AND GOLUB, G. 1996. Optimal surface smoothing as filter design. In Proceedings of the European Conference on Computer Vision (Cambridge, UK, April), 283--292.
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TAUBIN G., ZHANG T. , GOLUB G.: Optimal surface smoothing as filter design. In Fourth European Conference on Computer Vision (ECCV'96) and IBM Research Technical Report RC-20404 (March 1996). 1
No context found.
G. Taubin, T. Zhang, and G. Golub, "Optimal surface smoothing as filter design," in European Conf. on Computer Vision, vol. 1, pp. 283--292, 1996.
No context found.
G. Taubin, T. Zhang, and G. Golub, "Optimal surface smoothing as filter design," in European Conf. on Computer Vision, vol. 1, pp. 283--292, 1996.
No context found.
G. Taubin, T. Zhang, and G. Golub, "Optimal surface smoothing as filter design," in European Conf. on Computer Vision, vol. 1, pp. 283--292, 1996.
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