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Rubine, D.: Combining gestures and direct manipulation. Proceedings ACM CHI'92 Conference Human Factors in Computing Systems (1992) 659-660

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Calligraphic Interfaces and Geometric Reconstruction - Contero, Naya, Gomis, Conesa   (Correct)

....covers this new kind of user interface. Examples of new devices supporting these new technologies are the popular PDAs, and the prototype Microsoft showed last November in the COMDEX fair called Tablet PC . Most part of applications developed under the pen computing umbrella use gestures [7][8] as the basic command input. Besides hand written and drawing sketch input is supported by these systems. For example, early 2001, IBM presented the Transnote laptop computer that captures handwritten ideas on paper and transfer them to the computer, where they can be organized and searched. ....

Rubine D., Combining gestures and direct manipulation, Proceedings of the ACM CHI'92 Conference Human Factors in Computing Systems, pp. 659-660, 1992


Integrating Directional Menus with Direct Manipulation for .. - Martin Ruckert State   (Correct)

....the use of keyboard shortcuts. Several ideas came together leading to the implementation and statistical analysis of a system using directional menus and integrating these menus with direct manipulation. We borrowed the idea of integrating menu selection and direct manipulation from Dean Rubine[4][5], who found that the combination of gesture recognition and direct manipulation (eager recognition) worked very well. Gesture recognition, however, was not an option for us. We were looking for a faster user interface using only readily available hardware, i.e. a mouse, and a mouse is not the ....

Dean Rubine. Combining gestures and direct manipulation. In Proc. of the CHI'92, pages 659--660, May 1992.


A Pen-Based Constraint Drawing System Combining.. - Igarashi, Kawachiya, al.   (Correct)

....[10] ##o# ### ( #9######.9# ##5#2####ow7#5##D###### 6######### 4##fflae#5# ###1 ### ae ##o (1#######5###### # ## [###3##m##v#)## #### #oe.#####9t####### oe.################zZ#35fl ########ae#ffl ##K# 9#. fiff. ##### #### 4##ffl# ####b## ###9t#ffi#9####4#5ff ###### #### [11] ## #zZ# ###4#5ff ### #######4#5ff #####U# ## #####,####9tqd#U## #####ff 59# q##########V# ## Apple ;# Newton # [15] 2] #35fl ####4#5ff ## ###9##o##9#######o##74# ########59# ########w7# ##K########O####fl0)#H#### ### ##,#ff #ffl## #v#### ## ####9t######### 1 ## ### ## ### ....

Rubine,D., "Combining Gestures and Direct Manipulation ", Proc. of CHI'92, pp.659-660, 1992.


Interactive Beautification: A Technique for Rapid.. - Igarashi, Matsuoka, ..   (20 citations)  (Correct)

....is that interactive beautification considers complex, global constraints such as parallelism, symmetry, or congruence, which enhances the range of geometric models. In addition, the generation and selection of multiple candidates is unseen in the existing systems. Gesture based systems [1] 23][19][16] also employ freestroke input, but they convert input strokes into independent primitives, while interactive beautification converts them into simple line segments satisfying geometric relations. Gross pointed out the importance of context in solving the problem of ambiguity[9] which has ....

Rubine,D., "Combining Gestures and Direct Manipulation ", Proc. of CHI'92, pp.659-660, 1992.


Hand Gesture Modeling, Analysis, and Synthesis - Huang, Pavlovic (1995)   (9 citations)  (Correct)

....Pointing Marked glove Stereo 30 fps Table 1: Vision Based Hand Gesture Systems. device for a drawing program where, for example, a two finger gesture automatically rotated, translated and scaled any chosen on screen object. Rubine designed another system called GSCORE for musical score editing [43]. Yang, Xu and Chen developed a hidden Markov model based system for recognition of drawing gestures [44] They use a computer mouse as the input device and recognize nine gestures corresponding to nine written digits. 3.4 Other Hand Gesture Analysis Techniques Several other techniques have been ....

D. Rubine, "Combining gestures and direct manipulation," in ACM Conference on Human Factors in Computing Systems - CHI'92, pp. 659--660, 1992.


Interactive Beautification: A Technique for Rapid.. - Igarashi, Matsuoka, .. (1997)   (20 citations)  (Correct)

....is that interactive beautification considers complex, global constraints such as parallelism, symmetry, or congruence, which enhances the range of geometric models. In addition, the generation and selection of multiple candidates is unseen in the existing systems. Gesture based systems [1] 23][20][18] also employ free stroke input, but they convert input strokes into independent primitives, while interactive beautification converts them into simple line segments satisfying geometric relations. Gross et al. pointed out the importance of context in solving the problem of ambiguity[10] which ....

Rubine,D., "Combining Gestures and Direct Manipulation", Proc. of CHI'92, pp.659-660, 1992.


Smart Sketch System for 3D Reconstruction Based Modeling - Naya, Conesa, Contero..   (Correct)

No context found.

Rubine, D.: Combining gestures and direct manipulation. Proceedings ACM CHI'92 Conference Human Factors in Computing Systems (1992) 659-660


Parametric Freehand Sketches - Ferran Naya Manuel   (Correct)

No context found.

Rubine, D.: Combining gestures and direct manipulation. Proceedings ACM CHI'92 Conference Human Factors in Computing Systems (1992) 659-660


In Search for an Ideal Computer-Assisted Drawing System - Igarashi, Kawachiya.. (1997)   (1 citation)  (Correct)

No context found.

Rubine,D. (1992) "Combining Gestures and Direct Manipulation ", Proc. of CHI'92, pp.659-660.

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