"AntFarm: Towards Simulated Evolution", Robert J. Collins and David R. Jefferson, in

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Artificial Life and Real Robots - Brooks (1992)   (83 citations)  (Correct)

....to overcome these limitations. 2 Genetic Programming One way to solve the programming problem might be to use Artificial Life techniques to evolve behavior based programs. Previously many workers have used genetic algorithms to program software agents, typically running in cellular worlds. [Collins and Jefferson 90] is a good example. It demonstrates the evolution of both neural networks and finite state machines through a genetic algorithm running on a bit string representation. More conventional computer programs have also been processed with genetic algorithms, such as the pioneering work of [Friedberg ....

"AntFarm: Towards Simulated Evolution", Robert J. Collins and David R. Jefferson, in

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