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B. Webber and N. Badler. Virtual interactive collaborators for simulation and training. In Proceedings of the Conference on Computer Generated Forces and Behavioral Representation. Orlando, Florida: Institute for Simulation and Training, University of Central Florida, May 1993. This article was processed using the L A T E X macro package with LLNCS style

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Architectures for Agents that Track Other Agents in.. - Tambe, Rosenbloom (1995)   (18 citations)  (Correct)

.... students in real time[32] In the arena of entertainment, recent work has focused on real time, dynamic interactivity among multiple agents within virtual reality environments[5, 12, 17] Similarly, in the arena of training, there is a recent thrust on dynamic, real time interactive simulations[24, 26, 33]. In these simulations, humans may interact with tens or hundreds of intelligent agents, as they participate in realistic traffic environments that simulate traffic jams and pedestrians[8] or air traffic control environments that simulate multiple aircraft on airfields[19] or large scale combat ....

B. Webber and N. Badler. Virtual interactive collaborators for simulation and training. In Proceedings of the Conference on Computer Generated Forces and Behavioral Representation. Orlando, Florida: Institute for Simulation and Training, University of Central Florida, May 1993. This article was processed using the L A T E X macro package with LLNCS style


The Laboratory for Human Interaction in the Virtual.. - Cockayne, Zyda..   (Correct)

....work in the areas of VE training implementation and analysis; continuing decomposition of problems to be solved in a VE; and the development of user centered design, heuristic analysis, and other human factors and user interface design processes as applied to the study of VEs. ACH 93] BAD 93] LEN 95] OBY 95] The following sections detail the ways in which the HIVE Lab is creating the ultimate program for studying the interaction of humans in the virtual environment; a discussion of the positioning of the group, the consortium it is involved with, and an outline for the future ....

....specifically NPSNET. This task requires that a better understanding of encapsulation of gesture data be researched or developed. The task analysis of medic functions will be integrated with the technological model in order to develop a model that meets the requirements of both systems. BAD 93] STP 88] WAL 95] Once this has been completed, an efficient method for sending this data to interested parties will be implemented; this work will likely build on multicast studies already being completed for NPSNET and MBone. Development of this network implementation will allow the medic to ....

Badler, N.I. & Webber B., "Virtual interactive collaborators for simulation and training", 3rd Conf. on Computer Generated Forces and Behavior Representation, Orlando, FL, March 1993


Integrating Pedagogical Agents into Virtual Environments - Johnson, Rickel, Stiles.. (1998)   (7 citations)  (Correct)

....has been increasing interest in the use of AI architectures for controlling agents in synthetic worlds. AI techniques are appropriate when the agents must perform complex behaviors in a wide variety of situations. AI planners have been employed to control the behavior of human figures such as Jack (Webber Badler 1993). Agent architectures such as Soar and BBK have been used to create agents that can pursue goals yet respond dynamically to changing environments, as is necessary for agents that are expected to operate effectively in interactive virtual environments (Tambe, Johnson, Jones, et al. 1995, Hayes Roth ....

Webber, B. and Badler, N., 1993. Virtual interactive collaborators for simulation and training. Proceedings of the Third Conference on Computer Generated Forces and Behavioral Representation, pp. 199-205, Institute for Simulation and Training, Orlando, FL.

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