| E. Swan. Object-Order Rendering of Discrete Objects. PhD thesis, Department of Computer and Information Science, the Ohio State University, 1998. |
....inherent to the splatting method. One is that while an ideal volume renderer first performs the process of reconstruction and then the process of integration (or composition) for the entire volume, splatting forces both reconstruction and integration to be performed on a per splat basis [27,30] (see Figure 2) The result is incorrect where the splats overlap, and the splats must overlap to ensure a smooth image. This problem is particularly noticeable when the traversal order of the volume raster changes during an animation [30] Another disadvantage of splatting lies in the ordering of ....
Swan, J. Edward II, Object-Order Rendering of Discrete Objects, Ph.D. Dissertation, Department of Computer and Information Science, The Ohio State University, 1997.
....of objects needs to be explored. As shown in Figure 7 (a) d) one can employ our technique for traditional texture mapping. Our method obviously provides an accurate solution to the texture sampling problem a solution which is much more accurate than either mip maps or summed area tables [20]. We are exploring this point based approach to viewing and rendering, as an alternative to the traditional scan line rendering of discrete objects, and we are exploring its applications for texture mapping, image base rendering, and volume rendering. 7. Acknowledgments We acknowledge Daniel ....
Swan, J. Edward II, Object-Order Rendering of Discrete Objects, Ph.D. Dissertation, Department of Computer and Information Science, The Ohio State University, 1997.
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E. Swan. Object-Order Rendering of Discrete Objects. PhD thesis, Department of Computer and Information Science, the Ohio State University, 1998.
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