| G. G. Robertson, D. A. Henderson, and S. K. Card. Buttons as first class objects on an x desktop. In Proceedings of the A CM SIGGRAPH Symposium on User Interface Software and Technology. ACM Press, Nov 1991. |
....Also, adding adaptability and or adaptivity to user interfaces so far has not been supported comprehensively by any high level user interface system or environment. Some of the early attempts to construct adaptable systems are OBJECTLENS (Lai, et al. 1988) BUTTONS (McLean et al. 1990) Xbuttons (Robertson et al. 1991). All these systems allow the user to modify certain aspects of their interactive behaviour while working with them. More recently, the AURA project (Adaptable User Interfaces for Reusable Applications) of the ESPRIT II Programme of the Commission of the European Union has investigated thoroughly ....
Robertson, G., Henderson, D., Card, S. (1991): Buttons as First Class Objects on an XDesktop, UIST '91, ACM, New Yoark, pp. 35-44.
....possibly editable, information and (2) InfoGrid But tons. These two kinds of objects mostly address the user interface needs of the InfoGrid: iconic controls, document thumbnails, document descriptors, and entry boxes for requesting search. InfoGrid Buttons are user manipulable objects (see [18] that react to stylus or mouse gestures, to drag and drop actions, and keyboard accelerators. Graphic effects (e.g. drop shadowing) indicate that Buttons are responsive to various user actions. Some gestures are assigned generic meanings for all Button objects: e.g. drawing a check mark selects ....
G. G. Robertson, D. A. Henderson, and S. K. Card. Buttons as first class objects on an x desktop. In Proceedings of the A CM SIGGRAPH Symposium on User Interface Software and Technology. ACM Press, Nov 1991.
....directly and unavoidably accessible (visible) whenever it was needed (the player was in the room) BUTTONS In Rooms, one way of requesting transitions to other rooms was by clicking on doors. But doors were implemented as a special use of a more general notion invented for Rooms, called Buttons [7,8]. A button was a window with presentation that made it look like a button, and action expressed by any Lisp expression which would be evaluated when the button was clicked. Doors had a door ish presentation, and an action of transitioning to another room. Work on Buttons was continued at EuroPARC, ....
Robertson, G. G., Henderson, D. A. Jr., Card, S. K., Buttons as First Class Objects on an X Desktop, in Proceedings of UIST'91, Symposium on User Interface Software and Technology, Hilton Head, SC, USA. (1991)
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