2 citations found. Retrieving documents...
Reader Rabbit. The Learning Company, 1987.

 Home/Search   Document Not in Database   Summary   Related Articles   Check  

This paper is cited in the following contexts:
Improving Programming-by-Demonstration With Better.. - Richard Mcdaniel..   (Correct)

....features of these processes into game elements. Other games are more abstract like chess, maze games, and card games like Klondike and Spades. Since the applications are implemented on a computer which can provide automation and animation, the domain also includes video games like Reader Rabbit [37] or Number Munchers [34] 2.1 Why Board Games Building whole board games requires a level of sophistication that has not previously been provided in a tool that does not require using a programming language. A demonstrational tool that can decode the meaning of a board game s rules and behavior ....

Reader Rabbit. The Learning Company, 1987.


Improving Demonstration Using Better Interaction Techniques - Richard Mcdaniel (1997)   (Correct)

....and playing pieces that represent the game state. The domain extends well beyond Chess and Monopoly, however. By having objects react autonomously and by adding player interaction, one can create video game behaviors such as moving monsters and shooting aliens. Educational games like Reader Rabbit [17] and Playroom [5] and video games like PacMan can all be made in Gamut. The board game domain provides new challenges for a PBD system: The interface is interactive and needs to be updated continuously. Other PBD systems assume that the inferred program manipulates static data with little or no ....

Reader Rabbit. The Learning Company, 1987.

Online articles have much greater impact   More about CiteSeer.IST   Add search form to your site   Submit documents   Feedback  

CiteSeer.IST - Copyright Penn State and NEC