| Leslie Grimm and Lynn Kirkpatrick. Treehouse. Broderbund Software, 500 Redwood Blvd., Novato, CA 94948-6121, 1993. |
....Both of these styles will be realizable with Gamut. In general, the difficulty of building a game is expected to increase as the complexity of the rules increase. Gamut will be able to produce many kinds of video games. Games designed for younger children, such as Playroom [8] and Treehouse [9], where the player is presented with a scene of clickable objects will be easy to assemble since the behavior in these games is notably simple. Other video games include puzzle games and two dimensional arcade like games. A puzzle game like Lemmings [18] is very much like a board game in which ....
Leslie Grimm and Lynn Kirkpatrick. Treehouse. Broderbund Software, 500 Redwood Blvd., Novato, CA 94948-6121, 1993.
....that represent the game state. The domain extends well beyond Chess and Monopoly, however. By having objects react autonomously and by adding player interaction, one can create video game behaviors such as moving monsters and shooting aliens. Educational games like Reader Rabbit [17] and Playroom [5] and video games like PacMan can all be made in Gamut. The board game domain provides new challenges for a PBD system: The interface is interactive and needs to be updated continuously. Other PBD systems assume that the inferred program manipulates static data with little or no user input. ....
L. Grimm, D. Caswell, and L. Kirkpatrick. Playroom. Broderbund Software, 500 Redwood Blvd., Novato, CA 94948-6121, 1992.
Online articles have much greater impact More about CiteSeer.IST Add search form to your site Submit documents Feedback
CiteSeer.IST - Copyright Penn State and NEC