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Martin Frank. Model-Based User Interface Design by Demonstration and by Interview. Ph.D. thesis. Graphics, Visualization & Usability Center, Georgia Institute of Technology, Atlanta, Georgia.

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Improving Programming-by-Demonstration With Better.. - Richard Mcdaniel..   (Correct)

....depends as much on the order of prior events as to the event that just transpired. Since dragging involves processing more than just a single event, most of today s PBD systems either require significant preparation to be performed on objects that can be dragged before the drag is demonstrated [6], or severely limit the kinds of dragging permitted. 3.1.2 Conditional and Modal Behavior In a board game, a single action can have different effects under different circumstances. In Monopoly, moving a piece to different kinds of squares makes the game do different things. This means that the ....

....user who sees the results of the system. Other systems did not distinguish the different parts of behavior, and could only produce procedures or macros that were not interactive [3] 10] Systems that do infer behavior normally use an extended macro recording metaphor for demonstration [47][6]. A macro recorder is designed to be like a tape recorder: pressing the record switch tells the system to start watching the author. The extended macro recorder has an added record event phase which tells the system to watch for an event instead of actions. But because behaviors normally rely ....

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Martin Frank. Model-Based User Interface Design by Demonstration and by Interview. Ph.D. thesis. Graphics, Visualization & Usability Center, Georgia Institute of Technology, Atlanta, Georgia.


Improving Demonstration Using Better Interaction Techniques - Richard Mcdaniel (1997)   (Correct)

....infer operations such as selecting and dragging. Marquise s major deficiency was an inability to correct guesses by demonstration. The only method for correction was editing the inferred code using a set of unwieldy dialog boxes. PBD systems such as Wolber s Pavlov[20] and Frank s Grizzly Bear [4] have shown that simple heuristics can be used to infer many forms of graphical constraints and simple behaviors. Both of these systems infer linear relationships between objects with numeric parameters (like an object s screen position) Figure 1: Gamut s Main Window 3 Unfortunately, these ....

....action. In an abstract sense, Do Something and Stop That represent positive and negative examples. New demonstrations are positive examples and are performed using Do Something. Stop That is a negative example since it asks that no action be performed in that given instance. Evidence from Frank [4] suggested that people found negative examples difficult to understand, but we suspect that those users had difficulty with the demonstration techniques in that particular system. That system and others require the author to demonstrate negative examples explicitly using special modes which draw ....

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M. Frank. Model-Based User Interface Design by Demonstration and by Interview. Ph.D. thesis. Graphics, Visualization & Usability Center, Georgia Institute of Technology, Atlanta, Georgia.

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