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S. Stansfield, D. Shawver and A. Sobel, MediSim: A Prototype VR System for Training Medical First Responders, in IEEE

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Avatars a la Snow Crash - Allbeck, Badler (1998)   (1 citation)  (Correct)

....The complexity of game console controls with even a small complement of buttons would lead one to postulate some more effective input mechanism than just joystick manipulation or button pushes for combinatorial selection. Textual instructions via speech input are one possible expressive option [56]. Given the complex motions currently embedded in some sport simulation games, however, it is clearly possible to endow an avatar with a considerable action vocabulary provided that there is an appropriate mechanism to select (and control) the desired one. Realistic appearance, clothing, ....

S. Stansfield. Medisim: A prototype VR system for training medical first responders. In IEEE Virtual Reality Annual International Symposium, Atlanta, GA, March 1998.


Using CSP to Specify Interaction in Virtual Environments - Smith, Duke (1999)   (Correct)

.... Selection: laser pointing [2] cone casting, head crusher select [12] go go interaction [13] look at menus [10] Manipulation: scaled world grab [10] orbital mode [14] hand held widgets [10, 15] over the shoulder deletion [10] Environment commands: pull down menus [10] voice recognition [16], gesture recognition [17, 18] These groups are not totally rigid as some techniques combine elements of two or more modes. For example, the scaled world grab [10] has components of object selection followed by object manipulation. Also, scaled world grab can be used as a technique for navigation ....

S. Stansfield, D. Shawver and A. Sobel. MediSim: A Prototype VR System for Training Medical First Responders. In IEEE 1998 Virtual Reality Annual International Symposium, Atlanta, Georgia, pp. 198-205. IEEE Computer Society, 1998.


Modelling Interaction in Virtual Environments - Smith, Duke, Marsh, Harrison.. (1998)   (1 citation)  (Correct)

.... Selection: Laser pointing [2] Cone casting, Head crusher select [12] Go go interaction [13] Look at menus [10] Manipulation: Scaled world grab [10] Orbital mode [14] Hand held widgets [10, 15] Over the shoulder deletion [10] Environment Commands: Pull down menus [10] Voice recognition [16], Gesture recognition [17, 18] These groups are not totally rigid as some techniques combine elements of two or more modes. For example, the Scaled world grab [10] has components of object selection followed by object manipulation. Also, Scaled world grab can be used as a technique for navigation ....

Stansfield, S., D. Shawver, and A. Sobel. MediSim: A Prototype VR System for Training Medical First Responders. in IEEE 1998 Virtual Reality Annual International Symposium. 1998. Atlanta, Georgia: IEEE Computer Society.


Virtual Environments as Hybrid Systems - Shamus Smith And (1999)   (1 citation)  (Correct)

No context found.

S. Stansfield, D. Shawver and A. Sobel, MediSim: A Prototype VR System for Training Medical First Responders, in IEEE


VR Learning: Potential and Challenges for the Use of 3D.. - Mantovani (2003)   (6 citations)  (Correct)

No context found.

S. Stansfield, D. Shawver, and A. Sobel, MediSim: A prototype VR system for training medical first responders, presented at Virtual Reality Annual International Symposium, 1998.


Immersive VR Decision Training: Telling Interactive.. - Ponder, Herbelin, al. (2003)   (1 citation)  (Correct)

No context found.

S. Stansfield, D. Shawver, A. Sobel, MediSim: A Prototype VR System for Training Medical First Responders, IEEE VR Conference, 1998.

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