| J. Pierce, A. Forsberg, M. Conway, S. Hong, R. Zeleznik, and M. Mine. Image plane interaction techniques in 3D immersive environments. ACM Symposium on Interactive 3D Graphics, pages 39-- 43, 1997. |
.... to navigate through a virtual world by treating the world as one big object that can be gesturally grabbed, moved and scaled with both hands to achieve the effect of user navigation[13] Others demonstrated techniques for orbiting about and moving relative to objects specified by hand gestures[12][10]. All of these techniques can be quite effective in the hands of an experienced practitioner. However, not only is a significant amount of learning generally required to master the techniques, but more importantly the techniques require hand worn or hand held devices that encumber the user s ....
Pierce, J., Forsberg, A., Conway, M., Hong, S., Zeleznik, R. and Mine, M., Image Plane Interaction Techniques in 3D Immersive Environments. In Proceedings of Symposium on Interactive 3D Graphics, ACM Press, 39-43, 1997.
....Multiple selection buffers are used to store lists of objects in the process of being constructed. Image plane interaction techniques these techniques are designed to support interactions at a distance, where the objects are manipulated on a 2D plane perpendicular to the current view direction [16]. By combining pointing with image plane techniques, it is possible to manipulate objects in a 3D environment, selecting an appropriate camera angle simply by walking around in the physical world. 3D direct object manipulation in immersive environments with objects that are within arms reach, ....
Pierce, J., Forsberg, A., Conway, M., Hong, S., Zeleznik, R., and Mine, M. Image Plane Interaction Techniques in 3D Immersive Environments. In 1997.
....camera angles (such as a top down map or orbital view) and take advantage of multiple clipboards. These clipboards allow the user to build up clusters of objects and operate on them as a group, and any number of clipboards are available for use. Currently, we implement image plane techniques [PIER97] that allow the user to manipulate the objects in the selection buffers. Image plane manipulations treat the objects as flat 2D entities, and map 2D movements of cursors into 3D transformations of objects. Any of the input devices can be used with this, and two handed manipulation [ZELE97] is ....
Pierce, J., Forsberg, A., Conway, M., Hong, S., Zeleznik, R., and Mine, M. *Image Plane Interaction Techniques in 3D Immersive Environments. In 1997 Symposium on Interactive 3D Graphics, pp 39-43, Providence, RI, Apr 1997.
.... The user has a choice of four input devices, one handed tracking, two handed tracking, head tracked eye cursor, and a traditional hand held track ball. These input devices provide the user with the means to perform 3D manipulation of graphical objects through the use of image plane techniques [13]. Specialised visualisation techniques In addition to the immersive AR display, the system supports the following external camera views: orbital view, 2D top down rotating map view, as well as other body relative camera angles. Tinmith evo5 augmented reality system The Tinmithevo5 ....
Pierce, J., Forsberg, A., Conway, M., Hong, S., Zeleznik, R., and Mine, M. Image Plane Interaction Techniques in 3D Immersive Environments. In 1997.
....for specifying objects and planes along the line of sight relative to the body. The one handed cursor is useful for both selection and translation, while the two handed cursor is used for multiple selections and relative rotations and scaling. Our system supports both image plane techniques [5] (for beyond arms reach) and also direct manipulation of objects (within arms reach) These techniques are used for both the AR and VR cases, allowing selection and transformation of existing 3D objects using natural hand motions. The primary interaction in the outdoor AR case is based on image ....
Pierce, J., Forsberg, A., Conway, M., Hong, S., Zeleznik, R., and Mine, M. Image Plane Interaction Techniques in 3D Immersive Environments. In 1997.
....different students learn differently. The teaching techniques we discuss here provide for a range of learning styles, focusing on aspects from spatial relations to numerical logical reasoning to interpersonal and social explanations. We have selected thirteen common teaching techniques [13] that are particularly appropriate for interactive software and describe them in a traditional context and in terms of their potential online incarnations. A demonstration educational module illustrates each technique, with variations tuned to the specific approach. In practice, few educational ....
....from politics, economics, and religion. FIGURE. 3 ROLE PLAYING EXAMPLE Mastery Learning Definition: A student advances to the next step only after mastering previous ones. Teaching geometric proofs by presenting a new theorem only after a more basic one has been mastered is a good example [13]. In other words, there are prerequisites for everything that is taught. Mastery Learning is commonly employed in tutorials, which are often easy to do on a computer and which can include interesting interactive sections as well as multiple choice questions. Some training development environments, ....
Pierce, Jeffrey, Forsberg, Andrew, Conway, Matthew, Hong, Seung, and Zeleznik, Robert. Image Plane Interaction Techniques in 3D Immersive Environments. 1997 Symposium on Interactive 3D Graphics, pages 39-43.
....direction is de#ned by the location of the user s eye (estimated from the head location) and a hand sensor. The user can control the size of the selection volume simply by bringing the hand sensor closer or moving it farther away (#gure 3, right) The image plane family of interaction techniques (Pierce et al. 1997) develops and extends this idea. All the techniques described above provide users with tools that allow them to select or reach further in the immersive virtual world. An alternative approach would be to allow the user to manipulate the relative scale of the virtual world. One of the earliest uses ....
Pierce, J., Forsberg, A., Conway, M., Hong, S., Zeleznik, R., & Mine, M. (1997). Image plane interaction techniques in 3D immersive environments. Proceedings of the ACM Symposium on Interactive 3D Graphics, 39 -- 44.
.... 5] The availability of the hat switch and buttons enable more novel interface methods to be realized with a single interface device (e.g. toolspace and glancing approaches [7] With the addition of mono or stereo head tracking, it is also possible to implement image plane interaction techniques [4, 8]. The flexibility of our device permits a broad range of interface techniques to be implemented. 5 Conclusions We have presented a device for interaction in virtual environments. The I 3 Stick is readily built from available components and is easy to use with its accompanying public domain ....
J. S. Pierce, A. Forsberg, M. J. Conway, S. Hong, R. Zeleznik, and M. R. Mine. Image plane interaction techniques in 3D immersive environments. In Symposium on Interactive 3D Graphics, pages 39--43, Apr. 1997.
....by Multigen [18] This VR system uses tracked pinch gloves as interaction devices. For some tasks, object manipulation is facilitated with pre defined object behaviors. These behaviors can express semantic properties of objects. More recently Bowman et al. 5] Mine et al. 12] and Pierce et al. [13] proposed different 3D manipulation methods that can be applied in a variety of settings. Poupyrev et al. recently also addressed the problem of 3D rotation [15] For a more complete overview over previous work in this area, we refer the reader to [6] 1.2 Motivation We wanted to provide a ....
Pierce, J., Forsberg, A., Conway, M., Hong, S., Zeleznik, R. et al., Image plane interaction techniques in 3D immersive environments. Proceedings of ACM Symp. on Interactive 3D Graphics. 1997. pp. 39-43.
....and even these support only the simplest geome tric constraints (e.g. on plane) Closest to the work discussed here is the SmartScene system by Multigen [18] This system uses tracked pinch gloves in 3D as interaction devices. More recently Bowman et al. 5] Mine et al. 12] and Pierce et al. [13] proposed different 3D manipulation methods that can be applied in a variety of settings. Poupyrev et al. recently also addressed the problem of 3D rotation [15] For a more complete overview over previous work in this area, we refer the reader to [6] While it may seem obvious that the ....
Pierce, J., Forsberg, A., Conway, M., Hong, S., Zeleznik, R. et al., Image plane interaction techniques in 3D immersive environments. Proceedings of ACM Symp. on Interactive 3D Graphics. 1997. pp. 39-43.
....provide scripting languages to make changes at runtime (Python, Scheme, and TCL, respectively) Several interaction techniques are emerging, each one with advantages in certain conditions. For example, techniques that use spotlights [17] gaining functions for movement [21] the image plane [20], and the aperture of a cone created by a tracker [11] can compete as mechanisms for selection at a distance, while two trackers [27] two pointer input [32] or proprioception [18] can compete to support object manipulation. Several authors have created evaluation techniques for these new ITs, in ....
Pierce, J. et. al. Image Plane Interaction Techniques in 3D Immersive Environments. In Symposium on Interactive 3D Graphics, 1997. pp. 39-43
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Pierce, Jeff, Andrew Forsberg, Matt Conway, Seung Hong, Robert Zeleznik, and Mark Mine. Image Plane Interaction Techniques in 3D Immersive Environments. Proceedings of the 1997.
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Pierce, Jeffrey, Forsberg, Andrew, Conway, Matthew, Hong, Seung, and Zeleznik, Robert. Image Plane Interaction Techniques in 3D Immersive Environments. 1997 Symposium on Interactive 3D Graphics, pages 39-43.
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J. Pierce, A. Forsberg, M. Conway, S. Hong, R. Zeleznik, and M. Mine. Image plane interaction techniques in 3D immersive environments. ACM Symposium on Interactive 3D Graphics, pages 39-- 43, 1997.
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J. Pierce, A. Forsberg, M. Conway, S. Hong, and R. Zeleznik. Image plane interaction techniques in 3d immersive virtual environments. In Proceedings of Symposium on Interactive 3D Graphics, pages 39--43, 1997.
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Pierce, J. S., Forsberg, A. S., Conway, M. J., Hong, S., Zeleznik, R. C. & Mine, M. R. (1997), Image plane interaction techniques in 3d immersive environments, in `Proceedings of the 1997 symposium on Interactive 3D graphics', ACM Press, pp. 39--#.
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J. S. Pierce, A. S. Forsberg, M. J. Conway, S. Hong, R. C. Zeleznik, and M. R. Mine. Image plane interaction techniques in 3D immersive environments. In M. Cohen and D. Zeltzer, editors, 1997 Symposium on Interactive 3D Graphics, pages 39--44. ACM SIGGRAPH, Apr. 1997. ISBN 0-89791-884-3.
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J. S. Pierce, A. Forsberg, M. J. Conway, S. Hong and R. Zeleznik, Image Plane Interaction Techniques In 3D Immersive Environments, in
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Pierce, J.S., Forsberg, A.S., Conway, M.J., Hong, S., Zeleznik, R.S., & Mine, M.R. (1997). Image plane interaction techniques in 3D immersive environments. In 1997 Symposium on Interactive 3D Graphics.
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Jeffrey S. Pierce, Andrew S. Forsberg, Matthew J. Conway, Seung Hong, Robert C. Zeleznik, and Mark R. Mine. Image plane interaction techniques in 3D immersive environments. In Michael Cohen and David Zeltzer, editors, 1997 Symposium on Interactive 3D Graphics, pages 39--44. ACM SIGGRAPH, April 1997. ISBN 0-89791-884-3.
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J. Pierce, A. Forsberg, M. Conway, S. Hong, and R. Zeleznik. Image plane interaction techniques in 3d immersive environments. In Symposium on Interactive 3D Graphics. Providence, Rhode Island, April 1997.
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Pierce, J. S., Forsberg, A., Conway, M. J., Hong, S., Zeleznik, R., and Mine, M. R. Image Plane Interaction Techniques in 3D Immersive Environments. In 1997 Symposium on Interactive 3D Graphics, pp 39-43, Providence, RI, Apr 1997.
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Pierce, J., Forsberg, A., Conway, M., Hong, S., Zeleznik, R., & Mine, M. (1997). Image Plane Interaction Techniques in 3D Immersive Environments. In Proceedings of the ACM Symposium on Interactive 3D Graphics, 39-44.
No context found.
J. Pierce, A. Forsberg, M. Conway, S. Hong, R. Zeleznik, and M. Mine. Image plane interaction techniques in 3D immersive environments. ACM Symposium on Interactive 3D Graphics, pages 39-- 43, 1997.
No context found.
J. Pierce, A. Forsberg, M. Conway, S. Hong, R. Zeleznik, and M. Mine. Image plane interaction techniques in 3D immersive environments. Proc. of ACM Symposium on Interactive 3D Graphics, pages 39--44, 1997.
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