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M.S.Manasse, G.Nelson: The Trestle window system. Digital Equipment Corporation, Systems Research Center, Research Report (to appear).

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Building User Interfaces by Direct Manipulation - Cardelli (1993)   (20 citations)  (Correct)

....This is a bottom up review of interactors, dialogs and the architecture of the dialog editor. Many of the features described here have already been encountered, but are repeated for completeness. 6. 1 Windows Interactors and dialogs are implemented on top of the Trestle window system [Manasse 87] which provides a window abstraction called VBT (for Virtual Bitmap Terminal) Trestle supports hierarchies of VBT s, where a VBT can be a leaf (a proper window) or a split composed of other VBT s. A split can organize its children into overlapping or tiling arrangements (or other less common ....

....called interactors (buttons, menus, text areas, etc. and to use an editor to assemble them into user interfaces. One way of assembling basic interactors into more complex objects can be provided at the window system level through the notion of sub window managers (called splits in Trestle [Manasse 87] and geometry managers in the X window system [Scheifler 86] each window can be split into sub windows, each containing other splits or windows (e.g. interactors) We have described a way of composing interactors by the notion of dialogs; dialogs are specialized sub window managers, which in ....

[Article contains additional citation context not shown here]

M.S.Manasse, G.Nelson: The Trestle window system. Digital Equipment Corporation, Systems Research Center, Research Report (to appear).


Modula-3 as a Database Programming Language - Stansifer (1994)   (Correct)

....Mick Jordan, Bill Kalsow and Greg Nelson. The fifty page reference manual (a fifty page reference manual was a design goal) has been published [10, chapter 2] Some other sources about the language have already appeared [3, 2] and a high level X Window System toolkit is being developed in Modula 3 [6, 7]. Figure 1 shows a simple Modula 3 program, the same TPK program used by Knuth and Pardo [5] to compare many early programming languages. The TPK program does not do anything particularly useful, but does illustrate a few aspects of programming. The program reads in 11 real numbers into an array ....

M. S. Manasse and G. Nelson. Trestle tutorial. SRC Report 69, Digital Equipment Corporation, Systems Research Center, Palo Alto, California, May 1992.


Modula-3 as a Database Programming Language - Stansifer (1994)   (Correct)

....Mick Jordan, Bill Kalsow and Greg Nelson. The fifty page reference manual (a fifty page reference manual was a design goal) has been published [10, chapter 2] Some other sources about the language have already appeared [3, 2] and a high level X Window System toolkit is being developed in Modula 3 [6, 7]. Figure 1 shows a simple Modula 3 program, the same TPK program used by Knuth and Pardo [5] to compare many early programming languages. The TPK program does not do anything particularly useful, but does illustrate a few aspects of programming. The program reads in 11 real numbers into an array ....

M. S. Manasse and G. Nelson. Trestle reference manual. SRC Report 68, Digital Equipment Corporation, Systems Research Center, Palo Alto, California, December 1991.


Distributed Multi-Interface Computing with Polyglot - Todd, Glinert   (Correct)

....[3] supports distributed applications, where applications may migrate and have multiple user interfaces. It uses the model of programs manipulating abstract user interface objects. These user interface objects are presented by the target system using native GUI toolkits (currently only Trestle [9]) The API to these user interface objects constitutes a PIGUI. Our previous criticisms of PIGUIs still apply to Visual Oblique. Model based UIMSs [20] as depicted in Figure 1, rely upon descriptions of application semantics, plus additional information regarding the behavior and appearance of ....

Mark S. Manasse and Greg Nelson. Trestle reference manual. Technical Report 68, Digital Equipment Corporation, Systems Research Center, December 1991.


Building User Interfaces by Direct Manipulation - Luca Cardelli (1988)   (20 citations)  (Correct)

....This is a bottom up review of interactors, dialogs and the architecture of the dialog editor. Many of the features described here have already been encountered, but are repeated for completeness. 6. 1 Windows Interactors and dialogs are implemented on top of the Trestle window system [Manasse 87] which provides a window abstraction called VBT (for Virtual Bitmap Terminal) Trestle supports Page 19 hierarchies of VBT s, where a VBT can be a leaf (a proper window) or a split composed of other VBT s. A split can organize its children into overlapping or tiling arrangements (or other ....

....called interactors (buttons, menus, text areas, etc. and to use an editor to assemble them into user interfaces. One way of assembling basic interactors into more complex objects can be provided at the window system level through the notion of sub window managers (called splits in Trestle [Manasse 87] and geometry managers in the X window system [Scheifler 86] each window can be split into sub windows, each containing other splits or windows (e.g. interactors) We have described a way of composing interactors by the notion of dialogs; dialogs are specialized sub window managers, which in ....

[Article contains additional citation context not shown here]

M.S.Manasse, G.Nelson: The Trestle window system. Digital Equipment Corporation, Systems Research Center, Research Report (to appear).

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