| L.Cardelli, R.Pike: Squeak: a language for communicating with mice, Twelfth ACM Annual Conference on Computer Graphics' and Interactive Techniques (SIGGRAPH 85). |
....of the interface. This meets the abstraction and quick turnaround criteria, but leaves much to be desired in flexibility and aesthetics. Instead of supplying a fixed set of interactors, one could try to provide a specialpurpose language for specifying the appearance and behavior of interactors [Cardelli 85, Green 86] window interfaces are a low level example of this) Such a language gives more flexibility and coherence in building libraries of interactors, but is very hard to provide in a clean and effective way; note that ordinary sequential languages are ill suited, because of the complex ....
L.Cardelli, R.Pike: Squeak: a language for communicating with mice, Twelfth ACM Annual Conference on Computer Graphics' and Interactive Techniques (SIGGRAPH 85).
....of the interface. This meets the abstraction and quick turnaround criteria, but leaves much to be desired in flexibility and aesthetics. Instead of supplying a fixed set of interactors, one could try to provide a special purpose language for specifying the appearance and behavior of interactors [Cardelli 85, Green 86] window interfaces are a low level example of this) Such a language gives more flexibility and coherence in building libraries of interactors, but is very hard to provide in a clean and effective way; note that ordinary sequential languages are ill suited, because of the complex ....
L.Cardelli, R.Pike: Squeak: a language for communicating with mice, Twelfth ACM Annual Conference on Computer Graphics and Interactive Techniques (SIGGRAPH 85).
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