| S.F. Gibson, (1995) "Beyond volume rendering: visualization, haptic exploration, and physical modeling of voxel-based objects", in Visualization in Scientific Computing , eds. R. Scateni, J . van Wijk, and P. Zanarini, Springer-Verlag, pp. 10-24. |
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S.F. Gibson, (1995) "Beyond volume rendering: visualization, haptic exploration, and physical modeling of voxel-based objects", in Visualization in Scientific Computing , eds. R. Scateni, J . van Wijk, and P. Zanarini, Springer-Verlag, pp. 10-24.
No context found.
S. Gibson, "Beyond volume rendering: visualization, haptic exploration, and physical modeling of element-based objects", in Visualization in Scientific Computing (proc. Eurographics workshop on ViSC), eds. R. Scateni, J. van Wijk, and P. Zanarini, Springer-Verlag, pp. 10-24, 1995.
No context found.
S. Gibson, "Beyond volume rendering: visualization, haptic exploration, and physical modeling of element-based objects", in Visualization in Scientific Computing (proc. Eurographics workshop on ViSC), eds. R. Scateni, J. van Wijk, and P. Zanarini, Springer-Verlag, pp. 10-24, 1995.
No context found.
S.F. Gibson, (1995) "Beyond volume rendering: visualization, haptic exploration, and physical modeling of voxel-based objects", in Visualization in Scientific Computing , eds. R. Scateni, J.
.... analysis, a computationally expensive but well studied technique for modeling volumes under applied forces, has been applied to facial and muscle modeling [32] 28] 4] and in surgical simulation [5] 14] 22] Manipulation of voxel based objects [16] has been applied to object modeling [9] and has been combined with a force feedback device for haptic exploration of voxel based objects [1] Volumetric Object Representation A voxel based volumetric object is a regular or irregular 3D array of data, with each element representing a sampled point (measured or calculated) in the volume. ....
....interactions. This includes detecting and simulating collisions between objects and modeling the response of both rigid and deformable tissues to probing, cutting and tearing. Fast collision detection between voxel based objects is provided in the prototype system by a straightforward algorithm [9] which will be extended to increase speed and reduce memory requirements using techniques from conventional computer graphics. Although we intend to incorporate physically realistic dynamics into the surgical simulation system, the current prototype does not yet model reactions to collisions. ....
S.F. Gibson, "Beyond volume rendering: visualization, haptic exploration, and physical modeling of voxel-based objects", in Visualization in Scientific Computing (proc. Eurographics workshop on ViSC), eds. R. Scateni, J. van Wijk, and P. Zanarini, Springer-Verlag, pp. 10-24, 1995.
No context found.
S. Gibson, "Beyond volume rendering: visualization, haptic exploration, and physical modeling of element-based objects", in Visualization in Scientific Computing (proc. Eurographics workshop on ViSC), eds. R. Scateni, J. van Wijk, and P. Zanarini, SpringerVerlag, pp. 10-24, 1995.
No context found.
S. Gibson, "Beyond volume rendering: visualization, haptic exploration, and physical modeling of element-based objects", in Visualization in Scientific Computing (proc. Eurographics workshop on ViSC), eds. R. Scateni, J. van Wijk, and P. Zanarini, SpringerVerlag, pp. 10-24, 1995.
No context found.
S.F. Gibson. "Beyond volume rendering: visualization, haptic exploration, and physical modeling of voxelbased objects", Proceedings of the Sixth Eurographics Workshop on Visualization in Scientific Computing, pp. 10--24 (1995).
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