| Gardner, W. G. (1992), "The virtual acoustic room", Master's thesis, MIT Media Lab. |
....than perfect realism, generalized reverberation algorithms that can be parametrized with room size, characteristics of early reflections and the reverb tail are used to provide the illusion of a natural environment. The algorithms typically use nested networks of allpass filters with feedback [11, 6], the implementation details are usually considered a trade secret, though. These algorithms require significantly less processing power to achieve a pleasing result compared to physics based simulations. We choose this approach because it fits our target applications best (see Section 4.6) ....
B. Gardner. The virtual acoustic room. Master's thesis, M1T, Cambridge, 1992.
....diffusion 2 DELAY Z 3720 DECAY decay DECAY decay DELAY Z 3163 n out 1 n out 2 n out 3 n out 4 n out 5 n out 6 Figure 5. Datorro s reverberator network S H 1 (z) n ref S n in H 2 (z) Figure 6. Simplified tank structure. 4. Gardner s reverberator structure Gardner proposed in 1992 [5] a set of reverberation algorithms, sharing a common global structure, but with implementation differences depending on the reverberation time. Because these algorithms were intended for the simulation of a virtual acoustic room, they were categorized as small, medium and large room. 4.1 ....
Gardner, W.G. 1992. The virtual Acoustic Room. Master Science Thesis at the MIT.
....designed a reverberation algorithm using comb filters disposed in parallel and all pass filters disposed in series. However, this reverberation system can still be improved to increase echo density and frequency response. Gardner and other researchers of the Massachusetts Institute of Technology [5] proposed three more sophisticated reverberation algorithms (for small, medium and large rooms) based on nested and cascaded all pass filters with an outer comb and low pass filter. They will serve as a starting point for our design. These IIR filters simulate the dense echo response of the ....
Gardner, W. G. 1992. The Virtual Acoustic Room. Master's Thesis. Massachussetts Institute of Technology.
....turns out that far most of them do not implement high quality sound which allows to locate and distinguish exact direction and location of sound sources in 3D space. Most them enhance sound with more acoustic depth by adding reverberation through digital filters of a head related transfer function [1, 6, 8]. This is probably due to the processing time which is required for high quality 3D audio as it is shown in this article. Our approach offline generates high quality 3D audio for a given sound file, 3D virtual room, as well as a location and direction of a sound source and a listener. We apply ....
W.G. Gardner, The Virtual Acoustic Room. Master Thesis, MIT, Cambridge, 1992.
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Gardner, W. G. (1992). "The Virtual Acoustic Room", Master's thesis, Dept. of Media Arts and Sciences, MIT.
....processors, one per output channel. Presented at the 124 th meeting of the Acoustical Society of America, New Orleans, November, 1992. 2 Introduction This paper describes a realtime room acoustics simulator that has been developed as part of the virtual acoustic room project at the MIT Media Lab [Gardner 92]. The basic idea of the virtual acoustic room is to create a room with controllable acoustical properties, using speakers, microphones, and signal processors. The figure below shows the general block diagram of a virtual acoustic room. Sounds created in the physical space are detected by one or ....
William G. Gardner, "The Virtual Acoustic Room," master's thesis, Music and Cognition Group, MIT Media Lab, Cambridge, MA. (1992)
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Gardner, W. G. (1992), "The virtual acoustic room", Master's thesis, MIT Media Lab.
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