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Bruckman, A. Programming for Fun: MUDs as a Context for Collaborative Learning. Proceedings of National Educational Computing Conference. 1994. Boston, MA 238

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A Testing Methodology And Architecture For Computer Supported .. - Dugan Jr. (2000)   (5 citations)  (Correct)

.... MOOSE Crossing is an educational system where children develop social and computer skills by programming rooms and objects for a MUD [48] MUDs are an effective community for learning because they provide motivation for learning, emotional support, technical support, and an appreciative audience [49]. SharedARK is a system for creating synchronous, shared microworlds [50] A SharedARK microworld is an infinite, shared, two dimensional flatland of which only a small portion is visible on any one computer display. Users manipulate objects using a hand shaped pointer. The system can operate in ....

Bruckman, A. Programming for Fun: MUDs as a Context for Collaborative Learning. Proceedings of National Educational Computing Conference. 1994. Boston, MA 238


Enabling Communities by Constructed Media: The.. - Klamma, Jarke..   (Correct)

....the Massachusetts Institute of Technology . These projects try to strengthen the abilities of the students to synthesize und be creative with intellectual capital and knowledge objects. Web based cooperation platforms for learning environments are available, from text based multi user dungeons [6] to avatar based 3D environments as in the Euroland project [21] An example supporting both learners and researchers in organizing materials and working together is a widely used cooperation platform on the internet, the BSCW System [3] Basic Support forCooperative Work) The BSCW system is used ....

Bruckman, A.: Programming for Fun: MUDs as a Context for Collaborative Learning. National Educational Computing Conference, Boston, USA (1994)


Navigation in Textual Virtual Environments Using a City Metaphor - Dieberger (2000)   (6 citations)  (Correct)

....modes of communication in the LambdaMOO system. LambdaMOO is a Lisp based system run by Xerox. Related research into sociological and psychological aspects of MUD using (sometimes termed mudding ) has been done by Amy Bruckman at the MIT using the MediaMOO system (see for instance [BRUC92] and [BRUC94]) Bruckman performed interviews in the MUD and extensively studied the structure and internal relationships in a MUD society. Further work by Bruckman used the MUD as meeting place for a professional society. MediaMOO is a MUD that is accessible only for media professionals. In this system group ....

Bruckman A.: "Programming for Fun: MUDs as a Context for Collaborative Learning", presented at the National Educational Computing Conference in Boston, MA, June, 1994, ftp://media.mit.edu/pub/asb/papers/necc94.*


Software Process Modeling and Execution within Virtual.. - Doppke, Heimbigner, Wolf (1997)   (7 citations)  (Correct)

....and the MUD specific communicative and social forms [12] all point to a major difference between MUDs and reality. Accordingly, we use the more generic term virtual environment to refer to any system that presents a (possibly unrealistic) world or space for users to visit and inhabit. Bruckman [8, 9, 10] has contributed a great deal to the field of virtual environment research, particularly in the use of MOOs for educational purposes. In particular, Bruckman and Resnick [9] argue that the construction and reconstruction of the virtual world leads to a heightened effectiveness in collaborative ....

Amy Bruckman. Programming for fun: MUDs as a context for collaborative learning. In Proceedings of the National Educational Computing Conference, Boston, MA, June 1994. National Education Computing Association.


Software Process Modeling and Execution within Virtual Environments - Doppke (1996)   (7 citations)  (Correct)

....forms [12] all point to a major difference between MUDs and reality. Accordingly, we shall use the more generic and less loaded term virtual environment to refer to any system that presents a (possibly unrealistic) world or space for users to visit and inhabit. 3.3. 1 Constructionism Bruckman [8, 9, 10] has contributed a great deal to the field of virtual environment research, particularly in the use of MOOs for educational purposes. In particular, Bruckman and Resnick [9] argue that the construction and reconstruction of the virtual world leads to a heightened effectiveness in collaborative ....

Amy Bruckman. Programming for fun: MUDs as a context for collaborative learning. In Proceedings of the National Educational Computing Conference, Boston, MA, June 1994. National Education Computing Association.


Supporting Educational Activities through Dynamic Web Interfaces - Pimentel, al. (2000)   (Correct)

....provide collaboration support in terms of a medium for discussion. Threaded discussion spaces, such as MFKSpeakeasy (Hsi Hoadley, 1997) provide a mechanism for asynchronous discussion where the structure of the discussion is reflected in the interface. In chat systems, MUDs, or MOOs (Bruckman, 1994; Bruckman Resnick, 1995) the collaborative environment is a medium for synchronous collaboration. However, in classroom based courses, there is a danger that the discussion forums may be decontextualized from the students activity. Several CSCL tools being used in higher education can be used ....

Bruckman, A. (1994). Programming for Fun: MUDs as a Context for Collaborative Learning, Proceedings of the National Educational Computing Conference (NECC'94). Eugene, OR: International Society for Technology in Education (ISTE).


Software Process Modeling and Execution within Virtual.. - Doppke, Heimbigner, Wolf (1998)   (7 citations)  (Correct)

....communicative and social forms [Carlstrom 1992] all point to a major difference between MUDs and reality. Accordingly, we use the more generic term virtual environment to refer to any system that presents a (possibly unrealistic) world or space for users to visit and inhabit. Bruckman [Bruckman 1994; Bruckman and Resnick 1995] has contributed a great deal to the field of virtual environment research, particularly in the use of MOOs for educational purposes. In particular, Bruckman and Resnick [1995] argue that the construction and reconstruction of the virtual world leads to a heightened ....

BRUCKMAN, A. 1994. Programming for fun: MUDs as a context for collaborative learning. In Proceedings of the National Educational Computing Conference (Boston, Mass., June). National Education Computing Assoc.


How Community and Deviance on LambdaMOO and Lord Graham's Demesne.. - Sim (1994)   (Correct)

....sometimes work and so does peer pressure. Figure 8: Approaches to Deviant Behaviour: Two Continuums 20 Decentralized gagging (MUDs) 21 kill files (BBSs) 22 feedback from peers Centralized banishment (MUDs) account suspension (BBSs) feedback from administrators Technological Social 20 Bruckman, Curtis, Figallo and Laurel, 1994. 21 If a user does not want to see any output from another character, they can use the gag command. However this does not stop the offender from continuing their misbehaviour, it only means that the offendee doesn t hear about it. Some people feel that not knowing is worse than the rudeness ....

Bruckman, Amy. 1994 "Programming for Fun: MUDs as a Context for Collaborative Learning." MIT Media Lab, unpublished paper.

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