| SIMS K.: Evolving virtual creatures. Proceedings of SIGGRAPH 94 (July 1994), 15--22. |
....more exible architectures and rapid prototyping, which is, compared to experiments with real hardware, less expensive. Additionally, simulation is fast and does not strain the hardware. The evolution of movements of virtual agents in a simulated environment has been successfully demonstrated [19, 13, 21]. The approach presented here does not imply that the evolved controllers depend on speci c information on the robot morphology such as certain lengths or distances. On the contrary, it was one of the main goals of this work to make the evolution of robot controllers as independent as possible ....
Karl Sims. Evolving virtual creatures. In Andrew Glassner, editor, Proceedings of SIGGRAPH '94 (Orlando, Florida, July 24-29, 1994.
....rule based schemes were used, such as in in Weizenbaum s Eliza [200] program, where natural language rules were used to emulate a therapy session. Similarly, graphical virtual worlds and characters have been generated by rules, cognitive models, physical simulation, kinematics and dynamics [205] [176] [60] 11] 7] 184] 51] 36] These traditional approaches are currently being combined with statistical machine learning techniques [23] 210] 27] 1.1.2 Learning and Generative Models in Perception In machine perception, generative models and machine learning have become prominent tools in ....
K. Sims. Evolving virtual creatures. In Proceedings of SIGGRAPH '94, volume 26, 1994.
....memory, implemented as collections of trained neural networks. We should also mention the huge litterature about autonomous agents [3] which represents a background theory for behavioral animation and the new artifical life concepts. More recently, genetic algorithms were also proposed by Sims [13] to automatically generate morphologies for artificial creatures and the neural systems for controlling their muscle forces. Tu and Terzopoulos [15] described a world inhabited by artificial fishes. 4.2. Synthetic sensors In our approach, digital actors are equipped with visual, tactile and ....
Sims K (1994) Evolving Virtual Creatures", Proc. SIGGRAPH `94, pp. 15-22.
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K. Sims. Evolving virtual creatures. In SIGGRAPH 94, pages 15--22. ACM Press, 1994.
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K. Sims. Evolving virtual creatures. In SIGGRAPH 94, pages 15--22. ACM Press, 1994.
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SIMS K.: Evolving virtual creatures. Proceedings of SIGGRAPH 94 (July 1994), 15--22.
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K. Sims. Evolving virtual creatures. In Proceedings of the 21st annual conference on Computer graphics and interactive techniques, pages 15--22. ACM Press, 1994.
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K. Sims. Evolving virtual creatures. In Proceedings of the 21st annual conference on Computer graphics and interactive techniques, pages 15--22. ACM Press, 1994.
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Sims, K.: Evolving virtual creatures. In: Proceedings of the 21st annual conference on Computer graphics and interactive techniques, ACM Press (1994) 15-22
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K. Sims. Evolving Virtual Creatures. In SIGGRAPH 94 Conference Proceedings, Annual Conference Series, pages 15-22, 1994.
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Sims, K. (1994). Evolving virtual creatures. In Proceedings of the 21st annual conference on Computer graphics and interactive techniques, pages 15--22. ACM Press.
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Sims, K. (1994b). Evolving virtual creatures. In SIGGRAPH 94, pages 15--22. ACM Press.
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Sims, K. (1994). Evolving virtual creatures. In Computer Graphics (SIGGRAPH 94), pages 15--22.
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Karl Sims. Evolving virtual creatures. In Proceedings of the 21st annual conference on Computer graphics and interactive techniques, pages 15--22. ACM Press, 1994.
No context found.
Karl Sims. Evolving virtual creatures. In SIGGRAPH 94, pages 15--22. ACM Press, 1994.
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Sims, K.: Evolving Virtual Creatures. Proceedings of Siggraph, pp.15-22. (1994)
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Karl Sims. Evolving virtual creatures. In Siggraph '94 Proceedings, pages 15--22. ACM SIGGRAPH, 1994.
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K. Sims. Evolving virtual creatures. In Computer Graphics. Annual Conference Series, 1994.
No context found.
Sims, K.: Evolving virtual creatures. In: Proceedings of the 21st annual conference on Computer graphics and interactive techniques, ACM Press (1994) 15-22
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Karl Sims. Evolving virtual creatures. In Andrew Glassner, editor, Proceedings of SIGGRAPH '94 (Orlando, Florida, July 1994.
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Karl Sims. Evolving virtual creatures. In SIGGRAPH '94 Proceedings, volume 28, pages 15--22, 1994.
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K. Sims, "Evolving Virtual Creatures," Computer Graphics, vol. Annual Conference Series, pp. 15-22, 1994.
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Karl Sims. Evolving Virtual Creatures. In SIGGRAPH 94 Conference Proceedings,pages 15--22. ACM SIGGRAPH, July 1994.
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K. Sims. Evolving virtual creatures. In Proceedings of SIGGRAPH '94, volume 26, 1994.
No context found.
K. Sims. Evolving virtual creatures. In A. Glassner, editor, Proceedings of SIGGRAPH '94 (Orlando, Florida, July 24--29, 1994), Computer Graphics Proceedings, Annual Conference Series, pages 15--22. ACM SIGGRAPH, ACM Press, July 1994.
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