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SIMS K.: Evolving virtual creatures. Proceedings of SIGGRAPH 94 (July 1994), 15--22.

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Automatic Generation of Control Programs for.. - Busch, Ziegler.. (2002)   (Correct)

....more exible architectures and rapid prototyping, which is, compared to experiments with real hardware, less expensive. Additionally, simulation is fast and does not strain the hardware. The evolution of movements of virtual agents in a simulated environment has been successfully demonstrated [19, 13, 21]. The approach presented here does not imply that the evolved controllers depend on speci c information on the robot morphology such as certain lengths or distances. On the contrary, it was one of the main goals of this work to make the evolution of robot controllers as independent as possible ....

Karl Sims. Evolving virtual creatures. In Andrew Glassner, editor, Proceedings of SIGGRAPH '94 (Orlando, Florida, July 24-29, 1994.


Discriminative, Generative and Imitative Learning - Jebara (2002)   (Correct)

....rule based schemes were used, such as in in Weizenbaum s Eliza [200] program, where natural language rules were used to emulate a therapy session. Similarly, graphical virtual worlds and characters have been generated by rules, cognitive models, physical simulation, kinematics and dynamics [205] [176] [60] 11] 7] 184] 51] 36] These traditional approaches are currently being combined with statistical machine learning techniques [23] 210] 27] 1.1.2 Learning and Generative Models in Perception In machine perception, generative models and machine learning have become prominent tools in ....

K. Sims. Evolving virtual creatures. In Proceedings of SIGGRAPH '94, volume 26, 1994.


Virtual and Real Humans Interacting in the Virtual World - Thalmann, Boulic, Huang..   (Correct)

....memory, implemented as collections of trained neural networks. We should also mention the huge litterature about autonomous agents [3] which represents a background theory for behavioral animation and the new artifical life concepts. More recently, genetic algorithms were also proposed by Sims [13] to automatically generate morphologies for artificial creatures and the neural systems for controlling their muscle forces. Tu and Terzopoulos [15] described a world inhabited by artificial fishes. 4.2. Synthetic sensors In our approach, digital actors are equipped with visual, tactile and ....

Sims K (1994) Evolving Virtual Creatures", Proc. SIGGRAPH `94, pp. 15-22.


Evolution of Intelligent Agents - Miconi (2005)   Self-citation (Sims)   (Correct)

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K. Sims. Evolving virtual creatures. In SIGGRAPH 94, pages 15--22. ACM Press, 1994.


A Virtual Creatures Model for Studies in Artificial Evolution - Miconi, Channon (2005)   Self-citation (Sims)   (Correct)

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K. Sims. Evolving virtual creatures. In SIGGRAPH 94, pages 15--22. ACM Press, 1994.


Predictive Feedback for Interactive Control of.. - Laszlo, Neff, Singh (2005)   (Correct)

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SIMS K.: Evolving virtual creatures. Proceedings of SIGGRAPH 94 (July 1994), 15--22.


Automated Assembly as Situated Development: Using Artificial .. - Rieffel, Pollack (2005)   (Correct)

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K. Sims. Evolving virtual creatures. In Proceedings of the 21st annual conference on Computer graphics and interactive techniques, pages 15--22. ACM Press, 1994.


Evolutionary Fabrication: The Co-Evolution of Form and Formation - Rieffel (2006)   (Correct)

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K. Sims. Evolving virtual creatures. In Proceedings of the 21st annual conference on Computer graphics and interactive techniques, pages 15--22. ACM Press, 1994.


The Emergence of Ontogenic Scaffolding in a Stochastic.. - Rieffel, Pollack (2004)   (Correct)

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Sims, K.: Evolving virtual creatures. In: Proceedings of the 21st annual conference on Computer graphics and interactive techniques, ACM Press (1994) 15-22


Creating High-level Components with a Generative.. - Hornby, Pollack (2002)   (6 citations)  (Correct)

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K. Sims. Evolving Virtual Creatures. In SIGGRAPH 94 Conference Proceedings, Annual Conference Series, pages 15-22, 1994.


Artificial Ontogenies for Real World Design and Assembly - Rieffel, Pollack (2004)   (Correct)

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Sims, K. (1994). Evolving virtual creatures. In Proceedings of the 21st annual conference on Computer graphics and interactive techniques, pages 15--22. ACM Press.


An Improved System for Artificial Creatures Evolution - Miconi, Channon   (Correct)

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Sims, K. (1994b). Evolving virtual creatures. In SIGGRAPH 94, pages 15--22. ACM Press.


The Artificial Cytoskeleton for Lifetime Adaptation of Morphology - Bentley, Clack (2004)   (Correct)

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Sims, K. (1994). Evolving virtual creatures. In Computer Graphics (SIGGRAPH 94), pages 15--22.


Reactive Motion for an Animated Boxer - Kevin Forbes Alexander   (Correct)

No context found.

Karl Sims. Evolving virtual creatures. In Proceedings of the 21st annual conference on Computer graphics and interactive techniques, pages 15--22. ACM Press, 1994.


Evolution in Natural and Artificial Systems - Miconi (2004)   (Correct)

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Karl Sims. Evolving virtual creatures. In SIGGRAPH 94, pages 15--22. ACM Press, 1994.


Learning Biped Locomotion from First Principles on a Simulated .. - Wolff, Nordin (2003)   (Correct)

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Sims, K.: Evolving Virtual Creatures. Proceedings of Siggraph, pp.15-22. (1994)


An evolutionary model for 3D agents integrating continuous and .. - Matos, Arita   (Correct)

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Karl Sims. Evolving virtual creatures. In Siggraph '94 Proceedings, pages 15--22. ACM SIGGRAPH, 1994.


Computer Creativity in the Automatic Design of Robots - Pollack, Hornby, Lipson, Funes (2002)   (Correct)

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K. Sims. Evolving virtual creatures. In Computer Graphics. Annual Conference Series, 1994.


The Emergence of Ontogenic Scaffolding in a Stochastic.. - Rieffel, Pollack (2004)   (Correct)

No context found.

Sims, K.: Evolving virtual creatures. In: Proceedings of the 21st annual conference on Computer graphics and interactive techniques, ACM Press (1994) 15-22


Bias-Optimal Incremental Learning of Control.. - Schmidhuber..   (Correct)

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Karl Sims. Evolving virtual creatures. In Andrew Glassner, editor, Proceedings of SIGGRAPH '94 (Orlando, Florida, July 1994.


Three Applications of Optimization in Computer Graphics - Smith (2003)   (Correct)

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Karl Sims. Evolving virtual creatures. In SIGGRAPH '94 Proceedings, volume 28, pages 15--22, 1994.


Synthetic Actors: Debelopment through, and Contributing to.. - Meyer (2003)   (Correct)

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K. Sims, "Evolving Virtual Creatures," Computer Graphics, vol. Annual Conference Series, pp. 15-22, 1994.


Sampling Plausible Solutions to Multi-body Constraint Problems - Stephen Chenney Forsyth (2000)   (11 citations)  (Correct)

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Karl Sims. Evolving Virtual Creatures. In SIGGRAPH 94 Conference Proceedings,pages 15--22. ACM SIGGRAPH, July 1994.


Discriminative, Generative and Imitative Learning - Jebara (2002)   (Correct)

No context found.

K. Sims. Evolving virtual creatures. In Proceedings of SIGGRAPH '94, volume 26, 1994.


Evolution of Robot Leg Movements in a Physical Simulation - Ziegler, Banzhaf (2001)   (Correct)

No context found.

K. Sims. Evolving virtual creatures. In A. Glassner, editor, Proceedings of SIGGRAPH '94 (Orlando, Florida, July 24--29, 1994), Computer Graphics Proceedings, Annual Conference Series, pages 15--22. ACM SIGGRAPH, ACM Press, July 1994.

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