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Satalich, G. (1995). Navigation And Wayfinding In Virtual Reality: Finding The Proper Tools And Cues To Enhance Navigational Awareness. Master's Thesis, University of Washington, Seattle. http://www.hitl.washington.edu/publications/satalich

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Guiding Visitors of Web3D Worlds through Automatically.. - Chittaro, Ranon..   (Correct)

....adequately explored the world. This is particularly true for novice users of a virtual world, who should be helped as much as possible to navigate the world by offering them proper navigation aids (see, e.g. the survey on navigation and wayfinding issues in virtual environments provided by [20]) To this purpose, a first category of solutions can be derived from the design of realworld environments. For example, in the design of buildings, architects aim at reducing wayfinding problems for the people traveling the building by increasing visual access (i.e. the number of parts of the ....

Satalich, G.A. 1995. Navigation and Wayfinding in Virtual Reality: Finding the Proper Tools and Cues to Enhance Navigational Awareness. MS Thesis, http://www.hitl.washington.edu/publications/satalich


Is Semitransparency Useful for Navigating Virtual Environments? - Chittaro, Scagnetto (2001)   (Correct)

.... can be informally defined as the process whereby people determine where they are, where everything else is, and how to get to particular objects or places [14] Human navigation abilities in the physical world have been studied both in psychology and architecture (a concise survey is provided by [18]) There are two distinct types of navigational knowledge of an environment (that can be generalized and apply to the case of VEs) each one supporting different behaviors. Route knowledge (also called procedural knowledge) is egocentric, describes paths Permission to make digital or hard copies ....

....within the environment) To improve the acquisition of navigational knowledge in VEs, some lessons can be learned from the design of real world environments. For example, in the design of buildings, architects aim at reducing wayfinding problems for the people working or visiting the building [18] by increasing visual access (i.e. the number of parts of the environment which can be seen by a person from her position in space) or including navigational cues (e.g. room numbers, names of buildings, landmarks) Landmarks are distinctive environmental features (e.g. a statue, a river, a ....

[Article contains additional citation context not shown here]

Satalich, G.A. Navigation and Wayfinding in Virtual Reality: Finding the Proper Tools and Cues to Enhance Navigational Awareness. MS Thesis, www.hitl.washington.edu/publications/satalich, 1995.


Adaptive Navigation Support in 3D E-Commerce Activities - Hughes, Brusilovsky, Lewis (2002)   (Correct)

....of links or placing additional icons near the links. Adding this supplemental material is just as easy in 3D environments. For example, Satalich designed a system to help guide people through an architectural structure that consisted of drawing lines on the floor that connected points of interest [7]. As described above, the study of interaction with 3D environments has yielded a collection of techniques that can be used to achieve adaptive support for navigation. However, each of these approaches is unique, requiring a separate implementation. In the next section, a framework is proposed ....

Satalich, G., Navigation and Wayfinding in Virtual Reality: Finding Proper Tools and Cues to Enhance Navigation Awareness. 1995, University of Washington.


Interfaces for Navigation and Familiarity Training - Eckmann, Yu, Boult, Kessler (2001)   (Correct)

....be beneficial to have efficient and cost effective ways of navigation and familiarity training. This paper explores several novel interfaces for this type of training. There has been considerable research in training environments (for navigation training in particular. Satalich s Master s thesis [Satalich, 1995] provides excellent background on navigation and wayfinding research. Satalich quotes Gluck, Gluck, 1990] defined wayfinding as the process used to orient and navigate. The overall goal of wayfinding is to accurately relocate from one place to another in a large scale space. In addition, ....

Satalich, G.A., "Navigation and Wayfinding in Virtual Reality: Finding Proper Tools and Cues to Enhance Navigation Awareness", Master's Thesis, University of Washington, 1995.


Metaphor-Aware 3D Navigation - Santos, Gros, Abel, Loisel..   (Correct)

....because this position only has a meaning if the user already has an in depth knowledge of the world geography. More elaborated solutions are based on the display of a global, simplified view of the world added in the user s field of view. 13] proposes the concepts of World In Miniature . [12] studied how 2D maps could help users to navigate in virtual buildings. 4] presents the concept of map view , a tool that allow the user to monitor its position (viewed from some satellite position) on a small virtual screen embedded in the 3D world. Although there are differences among these ....

G. Satalich. Navigation and wayfinding in virtual reality: Finding proper tools and cues to enhance navigation awareness. Master's thesis, University of Washington, 1995.


Orientation And Wayfinding: A Review - Hunt, Waller (1999)   (2 citations)  (Correct)

.... more rapidly than those who use You Are Here maps, presumably because the time saved going to the destination is less than the time required to read the map (Butler et al. 1993) Signs and markings on the ground have also shown to be an effective way of guiding search in virtual buildings (Satalich, 1995) and large virtual spaces (Darken Sibert, 1996) A wayfinder can lay down cues during a traverse, and then use those cues to backtrack to a previously visited location. While tracking is often an efficient way of getting to a location it has several disadvantages. The wayfinder learns nothing ....

....that they become lost if they are so intent on following the animal s sign that they forgot to update their location. This anecdotal report was documented, in a very different environment, in a Master s Thesis completed at the University of Washington s Human Interface Technology laboratory (Satalich, 1995). The environment to be explored was a virtual building, i.e. a building that existed as interior design plans in a computer. Participants in the study saw computer controlled projections of the views that they would have seen had they been at a particular point and bearing inside the ....

Satalich, G. (1995). Navigation and wayfinding in virtual reality: finding the proper tools and cues to enhance navigational awareness. Unpublished M.S.E. thesis, University of Washington (School of Engineering).


Worldlets - 3D Thumbnails for Wayfinding in Virtual.. - Elvins, Nadeau, Kirsh   (Correct)

....KEYWORDS: 3D thumbnails, wayfinding, VRML, virtual reality. INTRODUCTION Wayfinding is the ability to find a way to a particular location in an expedient manner and to recognize the destination when reached [13] Travelers find their way using survey, procedural, and landmark knowledge [5, 13, 14, 9]. Each type of knowledge helps the traveler construct a cognitive map of a region and thereafter navigate using that map [10, 11] Survey knowledge provides a map like, bird s eye view of a region and contains spatial information including locations, orientations, and sizes of regional features. ....

Satalich, G. A. Navigation and Wayfinding in Virtual Reality: Finding the Proper Tools and Cures to Enhance Navigational Awareness. Masters Thesis, Department of Computer Science, University of Washington, 1995.


Navigation in Electronic Worlds: Research Review for Depth Oral.. - Modjeska (1997)   (Correct)

.... run them are limited; they are unstable; they have no firm boundaries; they are unscientific or superstitious ; and they are parsimonious [59] The dominant paradigm for UI design, as reflected in the this review, is that of direct manipulation. Shneiderman proposes the following definition [70]: Continuous representation of the objects and actions of interest, Physical actions or presses of labeled buttons instead of complex syntax, Rapid incremental reversible operations whose effect on the object of interest is immediately visible. 4 According to Hutchins et al. 39] ....

....or residue (trace) by Pirolli and Card [63] and Furnas [29] 3.3.2 VIRTUAL WORLDS Recent researchers have adapted physical wayfinding principles for virtual worlds, with mixed results. Two studies by Darken and Silbert support this adaptation ( 21] 22] but a study by Satalich argues against it [70]. Darken and Silbert investigated the problem of VR users maintaining knowledge of locational information, that is, current position and orientation [21] In addressing this problem, the authors propose a basic taxonomy of virtual worlds. Virtual worlds have three primary attributes size, ....

[Article contains additional citation context not shown here]

Glenna A. Satalich, "Navigation and Wayfinding in Virtual Reality: Finding the Proper Tools and Cues to Enhance Navigational Awareness." M.S. Thesis. Seattle: University of Washington, 1997.


Finding Things in Fisheyes: Memorability in Distorted Spaces - Amy Skopik Carl (2003)   (1 citation)  (Correct)

No context found.

Satalich, G. (1995). Navigation And Wayfinding In Virtual Reality: Finding The Proper Tools And Cues To Enhance Navigational Awareness. Master's Thesis, University of Washington, Seattle. http://www.hitl.washington.edu/publications/satalich


Worldlets: 3D Thumbnails for 3D Browsing - Elvins, Nadeau, Schul, Kirsh   (Correct)

No context found.

Satalich, G. A., Navigation and Wayfinding in Virtual Reality: Finding the Proper Tools and Cues to Enhance Navigational Awareness., Masters Thesis, Department of Computer Science, University of Washington, 1995.

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