| Pinhanez, C.S. Computer Theater. in Proc. of the Eighth International Symposium on Electronic Arts (ISEA'97). 1997. Chicago, Illinois. |
....recent electronic puppeteering where human actors CITO Project, 1999 2001 Project leader: E.M. Petriu 2 control the motion of graphics characters displayed on a stage screen. In all these cases, puppethandlers, cartoon animators, and electronic puppetters follow a script, Perlin 96] [Pinhanez97], Thalmann 90] Currently, avatars vary from completely abstract geometric figures to rigid models that look like a hybrid born of a Lego toy and a Barbie doll. Human beings, however, are very sensitive to small variations in the non verbal information such as body language, facial expressions, ....
C.S. Pinhanez, "Computer Theater," Proc. Eighth Intl. Symp. Electronic Arts -- ISEA'97, 1997.
No context found.
Pinhanez, C.S. Computer Theater. in Proc. of the Eighth International Symposium on Electronic Arts (ISEA'97). 1997. Chicago, Illinois.
.... theater Instigated by the realization that theater is the performing art with the most inexpressive use of computers (compared to music, dance, and even visual arts) we have started to ask why theatrical performances involving active use of the computers baptized by us as computer theater [129] are so rare (with few exceptions, among them the work of George Coates in San Francisco, Reaney s The Adding Machine [142] and a recent experiment of Bob Wilson, Monsters of Grace ) We have answered this question in two different ways. First, we analyzed what fundamental elements of ....
....can be used both by performers and audience, and by telling part of our story and involvement with computer theater. Chapter 6 Story Driven Spaces 163 6.3. 1 A Classification for Computer Theater One of the reasons for the term computer theater as used in this thesis (and previously in [131] and [129]) is to highlight the similarities to computer music and to the development of interrelations between music and computers in the last three decades. In particular, we consider the classification of interactive computer music systems proposed by Rowe in [147] as the starting point for the ....
C. S. Pinhanez. "Computer Theater", Proc. of the Eighth International Symposium on Electronic Arts (ISEA'97), Chicago, Illinois. September. 1997.
....In section 6.3 we examine this domain in the large context of the use of computers in theater. Although there have been some experiences coupling theater and computers in the past, we believe we were the first to examine systematically experiences aiming to integrate computers into theater in [128]. This investigation resulted in the proposal of the term computer theater to Chapter 6 Story Driven Spaces 154 refer to these experiences. Computer theater is discussed in section 6.3 which also provides a brief review of the history of computers in theater, proposes a categorization of ....
....are achieving a state where live control of graphics and video on a stage screen is possible. These technological breakthroughs have opened the stage for artistic experiences involving computersynthesized characters and environments that were virtually impossible less than half a decade ago. In [128] we proposed the term computer theater to refer to live theatrical performances involving active use of computers on the stage and directly involved in the performance. Implicit in the concept is assumed that the performance happens in a physical space (not in a virtual stage) in a situation that ....
[Article contains additional citation context not shown here]
C. S. Pinhanez. "Computer Theater," M.I.T. Media Laboratory Perceptual Computing Section, Technical Report #378. May. 1996.
....by providing a well defined scripting language and by using the paradigm to represent context for vision based systems. 1.1 It I: a Computer Theater Play Computer theater is a term referring to live theatrical performances involving the active use of computers in the artistic process. Pinhanez [19] details the concept of computer theater, the origins of the term, and related works. Our research in computer theater has concentrated on building automatic, story aware computer actors able to interact with human actors on camera monitored stages. However, automatic control must not mean ....
....are designed for) or a simple sequence of basic commands. Also, unlike some previous reactive autonomous characters like Silas [3] or NeuroBaby [25] the interaction script of It I contains the story of the play and It s role in it. In this sense, It is more a computer actor (as defined in [19]) than an autonomous creature. Specifically, It is pro active in relation to a story, instead of reactive to human interaction or to internalized, creature like goals [3] Pro active computer characters require scripting methods that allow representation of complex story patterns, including ....
Claudio S. Pinhanez. Computer theater. In Proc. of the Eighth International Symposium on Electronic Arts (ISEA'97), Chicago, Illinois, September 1997.
Online articles have much greater impact More about CiteSeer.IST Add search form to your site Submit documents Feedback
CiteSeer.IST - Copyright Penn State and NEC