| Donald A. Norman. The Design of Everyday Things. Currency and Doubleday, 1990. |
....designed user interfaces and by using specialized graphical views for presenting large amounts of information. E14: Reduce additional effort for user interface adjustment Poorly designed interfaces will of course induce extra overhead. Available functionality should be visible and relevant [47] and should not impede the more cognitively challenging task of understanding a program. Significant cognitive overhead may be introduced due to the disorientation caused by switching views for different mental models. SeeSys [48] provides a slider which the maintainer can use to animate the ....
Donald A. Norman. The Design of Everyday Things. Currency and Doubleday, 1990.
....designed user interfaces and by using specialized graphical views for presenting large amounts of information. E13: Reduce additional effort for user interface adjustment Poorly designed interfaces will of course induce extra overhead. Available functionality should be visible and relevant [65] and should not impede the more cognitively challenging task of understanding a program. Significant cognitive overhead may be introduced due to the disorientation caused by switching views for different mental models. SeeSys [66] provides a slider which the maintainer can use to animate the ....
D. A. Norman. The Design of Everyday Things. Currency and Doubleday, 1990.
....using specialized graphical views for presenting large amounts of information. CHAPTER 4. A COGNITIVE FRAMEWORK 46 E13: Reduce additional effort for user interface adjustment Poorly designed interfaces will of course induce extra overhead. Available functionality should be visible and relevant [107] and should not impede the more cognitively challenging task of understanding a program. Significant cognitive overhead may be introduced due to the disorientation caused by switching views for different mental models. SeeSys provides a slider which the maintainer can use to animate the views with ....
D.A. Norman. The Design of Everyday Things. Currency and Doubleday, 1990.
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