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Cazier, D., Chamont, D., Deville, P., and Paul, J.-C. (1994). Modeling characteristics of light: a method based on measured data. In Proceedings of the Second Pacific Conference on Computer Graphics and Applications, pages 113--128.

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Mixing Synthetic and Video Images of an Outdoor Urban - Environment Berger.. (1999)   (4 citations)  (Correct)

....objects. Modelling the 3D scene really is a three fold process: it involves modelling the geometry here, a set of polygonal faces obtained from various architectural plans; modelling the properties of the materials assigned to the surfaces of the scene this is based on in situ measures [6]; modelling the positions and intensities of the virtual light sources, i.e. imitating real source characteristics. Objects in an urban environment are made of diffuse and specular materials. A radiosity algorithm is used to compute the diffuse inter reflections between the surfaces [10] A ....

Cazier, D., Chamont, D., Deville, P., and Paul, J.-C. (1994). Modeling characteristics of light: a method based on measured data. In Proceedings of the Second Pacific Conference on Computer Graphics and Applications, pages 113--128.


Mixing Synthetic and Video Images of an Outdoor.. - Berger.. (1999)   (4 citations)  (Correct)

....objects. Modelling the 3D scene really is a three fold process: it involves modelling the geometry here, a set of polygonal faces obtained from various architectural plans; modelling the properties of the materials assigned to the surfaces of the scene this is based on in situ measures (Cazier et al. 1994); modelling the positions and intensities of the virtual light sources, i.e. imitating real source characteristics. Objects in an urban environment are made of di use and specular materials. A radiosity algorithm is used to compute the di use inter re ections between the sur Mixing ....

Cazier, D., Chamont, D., Deville, P., and Paul, J.-C. (1994). Modeling characteristics of light: a method based on measured data. In Proceedings of the Second Pacic Conference on Computer Graphics and Applications, pages 113-128.

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