2 citations found. Retrieving documents...
Balaguer JF (1993) Virtual Studio: Un système d'animation en environnement virtuel . PhD Thesis 1178. EPFL DI-LIG, Switzerland.

 Home/Search   Document Not in Database   Summary   Related Articles   Check  

This paper is cited in the following contexts:
Sketching 3D Animations - Balaguer, Gobbetti (1995)   (Correct)

....curve is used as the starting point and the algorithm is applied only once. Example: Jump Motion In order to illustrate the method, we present the results obtained for the interactive definition of a jump motion in a computer generated movie [20] Additional 2D and 3D examples can be found in [4]. The environment is a simplified version of the movie scene s database and is composed essentially by a square room of eight meters side. The user can control the position and orientation of the camera using a Spaceball and an eye in hand metaphor [43] The beginning and the end of the motion ....

Balaguer JF (1993) Virtual Studio: Un système d'animation en environnement virtuel . PhD Thesis 1178. EPFL DI-LIG, Switzerland.


Animating Spaceland - Jean-Francis Balaguer (1995)   (Correct)

....to change the visibility of objets and to trigger animation playback. Although this configuration does not fully provide the illusion of immersion, we usually find it more effective for our application than the immersive one, mainly because of the low quality of our virtual reality equipment [1][3] In particular, the low resolution of the Eyephone and the small working volume of the Polhemus trackers do not permit a comfortable interaction with complex 3D scenes. Figure 4. Desktop configuration 5 2.2 Dynamic model During interaction, the user is the source of a flow of information ....

....will result in the accumulation of one to three hundreds samples for each parameter influenced by the manipulation. This problem has to be faced each time some continuous information is captured by sampling the user s motion with a device, and in particular in performance animation systems [1][8] In order to allow effective editing, a more compact representation of continuous parameter evolution must be built out of the interactive input data. Data reduction or curve fitting techniques have been successfully applied in drafting and modeling tools for the interactive specification of ....

[Article contains additional citation context not shown here]

Balaguer JF (1993) Virtual Studio: Un système d'animation en environnement virtuel. PhD Thesis. EPFL DILIG, Switzerland.

Online articles have much greater impact   More about CiteSeer.IST   Add search form to your site   Submit documents   Feedback  

CiteSeer.IST - Copyright Penn State and NEC