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Joseph Laszlo. Controlling bipedal locomotion for computer animation. Master's thesis, University of Toronto, 1996.

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Control For Simulated Human And Animal Motion - Panne   (Correct)

....speed, and (3) controlling body attitude. It has also been shown that a full dynamical simulation of a human can be made to run using this type of control model(Hodgins, 1994) The work we briefly summarize here is that of a control method for a complete 3D dynamical simulation of human walking(Laszlo, 1996; Laszlo et al. 1996) The human model has realistic proportions, masses, and moments of inertia. The articulated skeleton used for our simulations is shown in Figure 13. The speed, direction, and style of the walk can be controlled. The walks are unfortunately not mistakeable for a real human ....

....(3) controlling body attitude. It has also been shown that a full dynamical simulation of a human can be made to run using this type of control model(Hodgins, 1994) The work we briefly summarize here is that of a control method for a complete 3D dynamical simulation of human walking(Laszlo, 1996; Laszlo et al. 1996). The human model has realistic proportions, masses, and moments of inertia. The articulated skeleton used for our simulations is shown in Figure 13. The speed, direction, and style of the walk can be controlled. The walks are unfortunately not mistakeable for a real human walk because they still ....

Laszlo, J. (1996). Controlling Bipedal Locomotion for Computer Animation. M.Sc. Thesis, Department of Computer Science, University of Toronto.


Making them move: Motor control for animated humans and animals - Panne   (Correct)

....forward speed, and (3) controlling body attitude. It has also been shown that a full dynamical simulation of a human can be made to run using this type of control model[11] The work we briefly summarize here is that of a control method for a complete 3D dynamical simulation of human walking[14, 15]. The human model has realistic proportions, masses, and moments of inertia. The articulated skeleton used for our simulations is shown in Figure 13. The speed, direction, and style of the walk can be controlled. The walks are unfortunately not yet mistakeable for a real human walk because they ....

J. Laszlo. Controlling Bipedal Locomotion for Computer Animation. M.Sc. Thesis, Department of Computer Science, University of Toronto, 1996.


Control of Physically-based Simulated Walking - Laszlo, Panne, Fiume   Self-citation (Laszlo)   (Correct)

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J. Laszlo. Controlling Bipedal Locomotion for Computer Animation. M.Sc. Thesis, Department of Computer Science, University of Toronto, 1996.


A Grasp-based Motion Planning Algorithm for Intelligent.. - Animation By Maciej (1999)   (Correct)

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Joseph Laszlo. Controlling bipedal locomotion for computer animation. Master's thesis, University of Toronto, 1996.

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