| . K. Binsted. Using humour to make natural language interfaces more friendly. IJCAI workshop AI, ALife, and Entertainment, 1995. |
....However, during these years the potential role of embodied conversational agents was not at all clear, and no attention was paid to their possible role in the interface. Useful observations, also valid when we look at the possible role of embodied conversational agents, were made by Binsted in [6] and Stock in [40] Binsted discusses how humor can make user interfaces friendlier. That is, humans use humor to ease communication problems. In a similar way humor can be used to solve communication problems that arise with human computer interaction using natural language interfaces. Binsted ....
K. Binsted. Using humour to make natural language interfaces more friendly. In: Proceedings of the AI, ALife and Entertainment Workshop, Intern. Joint Conf. on Artificial Intelligence, 1995.
....who had received jokes during the interaction 16 rated the system as more likable and competent, smiled and laughed more, responded in a more sociable manner and reported greater cooperation. The study provides strong evidence that humour should be incorporated in CMC and HCI systems. In [BIN95] Kim Binsted discusses how humour can make user interfaces friendlier. Humans use humour to ease communication problems. In a same way humour can be used to solve communication problems that arise with human computer interaction using Natural Language (NL) interfaces. Binsted explains that the ....
Binsted, Kim. Using humour to make natural language interfaces more friendly. In: Proceedings of the AI, ALife and Entertainment Workshop, International Joint Conference on Artificial Intelligence, 1995.
....computationally tractable theories of humour help in the building of better user interfaces or more usable systems such as robots If we are to cooperate with robots at work, or have intelligent agents as our constant advisors, perhaps some humour would make interactions more pleasant. Binsted [5] has argued that a computer system could be made more congenial by judicious use of humour generation in a user interface. She suggests various situations in which a humorous remark from the system could ease the interactions errors, poor system performance, offering hints, requests for ....
Kim Binsted. Using humour to make natural language interfaces more friendly. In Hiroaki Kitano, editor, Proceedings of the IJCAI workshop on AI and Entertainment, 1995.
....Could computationally tractable theories of humour help in the building of better user interfaces or more usable systems such as robots If we are to cooperate with robots at work, or have intelligent agents as our constant advisors, perhaps some humour would make interactions more pleasant. Binsted (1995) has argued that a computer system could be made more congenial by judicious use of humour generation in a user interface. She suggests various situations in which a humorous remark from the system could ease the interactions errors, poor system performance, o ering hints, requests for clari ....
Binsted, K. (1995). Using humour to make natural language interfaces more friendly. In H. Kitano, editor, Proceedings of the IJCAI workshop on AI and Entertainment.
....able to talk easily to computers (and have them talk back) they must be able to use and understand humour. Humour is used by humans in a work environment to entertain, release tension, increase bonding, disguise ignorance, veil criticism, and elicit co operation [Barsoux, 1994] It can be argued [Binsted, 1995] that humour could be used by a computer to similar ends. However, early research [Loehr, 1996] suggests that the use of humour by a machine must not be clumsy or inappropriate, lest it more irritate than amuse the human user. This issue is discussed in more detail in section 2.4.5. 1.2.3 Why ....
Binsted, K. (1995). Using humour to make natural language interfaces more friendly. In Kitano, H., editor, Proceedings of the IJCAI workshop on AI and Entertainment.
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. K. Binsted. Using humour to make natural language interfaces more friendly. IJCAI workshop AI, ALife, and Entertainment, 1995.
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