| Kenneth P. Herndon and Andris Van Dam, "Report: Workshop on the Challenges of 3D Interaction", Issue of CHI Bulletin, October 1994. |
.... the growing popularity and the existence of a number of successful 3D graphics applications, learning how to implement or use 3D graphics software is still extremely laborious and it s still an open problem which is the most effective ways for humans to interact with synthetic 3D environments [Herndon 94] Some interaction techniques using 3D widget, two hand, free sketching or 6DOF devices have been developed in 3D modeling [Turner 95, Turner 96, Shaw 94, Grimn 95, Conner 95, Herndon 96] Since the use of such metaphors in 3D modeling promotes the maximum transfer of users knowledge of physical ....
Kenneth P. Herndon and Andris Van Dam, "Report: Workshop on the Challenges of 3D Interaction", Issue of CHI Bulletin, October 1994.
.... and limited communications between them, so called non WIMP user interface must support higher bandwidth input and output, many degrees of freedom, real time response, continuous response and feedback, probabilistic input and multiple simulation input and output streams from multiple users [Herndon 94] Fortunately, some non WIMP interaction techniques using 3D widget, two hand or 6DOF devices have been developed in 3D modeling [Turner 95, Turner 96, Shaw 94, Grimn 95, Conner 95] Since the use of such metaphors in 3D modeling promotes the maximum transfer of users knowledge of physical ....
Kenneth P. Herndon and Andris Van Dam, "Report: Workshop on the Challenges of 3D Interaction", Issue of CHI Bulletin, October 1994.
No context found.
Herndon KP, van Dam A, Gleicher M (1994) Report: Workshop on the Challenges of 3D Interaction. CHI Bulletin, Oct.
No context found.
Herndon KP, van Dam A, Gleicher M (1994) Report: Workshop on the Challenges of 3D Interaction, CHI Bulletin, October.
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