| Slater, M., Usoh, M., & Steed, A. (1995). Taking steps: The influence of a walking technique on presence in virtual reality. ACM Transactions on Computer-Human Interaction, 2(3), 201--219. |
....the real building or received no prior training. Results showed that the walking interface conveyed no benefit on the orientation task performed during training in the VE but it did benefit participants when they tried to find objects in the real world. In another relevant study, Slater et al. [6] used foot movements to toggle the participant s state between standing still and moving forward at a fixed velocity. This system proved to promote a higher sense of perceived presence. In a more recent study, Usoh et al. 7] replicated the Slater et al. 6] study adding real walking to the ....
....In another relevant study, Slater et al. 6] used foot movements to toggle the participant s state between standing still and moving forward at a fixed velocity. This system proved to promote a higher sense of perceived presence. In a more recent study, Usoh et al. 7] replicated the Slater et al. [6] study adding real walking to the walking in place and the push button fly interface. This study confirmed the previous findings with subjective presence higher for real walking than walking in place involving, though, a weak overall effect of condition. Real walking was found to be significantly ....
Slater, M., Usoh, M., Steed, A. (1995). Taking Steps: The influence of a Walking Technique on Presence in Virtual Reality. ACM Transactions on Computer Human Interaction, 2, 201-219.
....techniques which will enhance the information retained from the experience for later application to the real world in a simulation scenario such as the one of the Travel Rehearsal application. In this effort we propose techniques which can increase the behavioural presence (Barfield et al. 1995) (Slater et al. 1995). We have developed a set of interactive tools to enhance communication and awareness, based around the concept of the lost traveller in VE who encounters another participant (the helper) and proceeds to obtain directions. During such human encounters a number of modes of communication are ....
Slater M., Usoh M., Steed A. (1995). Taking Steps: The Influence of a Walking Technique on Presence in Virtual Reality, In ACM Transactions on Computer-Human Interface, Special Issue on Virtual Reality Software and Technology, 2(3):201-219.
....unnatural experiences during a walk through. This can be caused by poor interactive metaphors or by experiences which are not consistent with the user s everyday understanding of the real world. Several attempts have been made to develop new metaphors for walking through virtual environments [2, 3, 4, 5]. However, intuitive metaphors are only able to solve part of the walk through problem. The other part concerns how to provide a virtual environment with more realistic properties so that the user s walk through can be more natural and comfortable. Unconstrained motion is sometimes desirable, ....
Mel Slater, Martin Usoh, and Anthony Steed. Taking steps: The influence of walking technique on presence in virtual reality. ACM Trans. on Computer-human Interaction, 2(3):201--219, September 1995.
.... travel techniques have been reported in the literature, such as those comparing different travel modes and metaphors for specific virtual environment applications [2,9] Physical motion techniques have also been studied, such as the effect of a physical walking technique on the sense of presence [14], and the use of a lean based technique [4] 3. Evaluation framework 3.1 Taxonomy After reducing the space of viewpoint movement control techniques that have been proposed for immersive VEs (by applying the restrictions described in the Introduction) we are able to categorize these ....
M. Slater, M. Usoh, and A. Steed. Taking Steps: The Influence of a Walking Technique on Presence in Virtual Reality. ACM Transactions on Computer-Human Interaction, Vol. 2, No. 3, pp. 201-219, September 1995.
.... travel techniques have been reported in the literature, such as those comparing different travel modes and metaphors for specific virtual environment applications [2,9] Physical motion techniques have also been studied, such as the effect of a physical walking technique on the sense of presence [14], and the use of a lean based technique [4] Direction Target Selection Velocity Acceleration Selection Input Conditions Gaze directed Steering Pointing Gesture Steering (including physical props) 2 D Pointing Discrete Selection From Lists (e.g. menus) Environmental Direct Targets (objects in ....
M. Slater, M. Usoh, and A. Steed, "Taking Steps: The Influence of a Walking Technique on Presence in Virtual Reality," ACM Transactions on Computer-Human Interaction, Vol. 2, No. 3, pp. 201-219, September 1995.
....Hertz, 1991] A 1995 study indicated that virtual walking using this technique significantly enhanced the subjective rating of presence compared to flying, for subjects who subjectively associated with their avatars. Avatar association did not significantly enhance presence for flying subjects [Slater, 1995]. Figure 1. View over virtual ledge. Gower Street, London WC1E 6BT, UK m.usoh a.steed m.slater cs.ucl.ac.uk # CB #3175, Chapel Hill, NC 27599 3175, USA arthur whitton bastos brooks cs.unc.edu In the present study we brought the two streams of locomotion ....
....Gower Street, London WC1E 6BT, UK m.usoh a.steed m.slater cs.ucl.ac. uk # CB #3175, Chapel Hill, NC 27599 3175, USA arthur whitton bastos brooks cs.unc.edu In the present study we brought the two streams of locomotion research together, using a wide area ceiling tracker and replicating the Slater 1995 study of virtual walking, and adding real walking as a third condition. The objectives were: To see if the results of the earlier study hold true, given more recent technology. To compare flying, virtual walking, and real walking with respect to ease of locomotion and subjective presence. ....
Slater, M., M. Usoh, and A. Steed, 1995: "Taking Steps: The Influence of a Walking Technique on Presence in Virtual Reality," ACM Trans. on CHI, Special Issue on Virtual Reality Software and Technology, 2, 3: 201-219, September.
No context found.
Slater, M., Usoh, M., & Steed, A. (1995). Taking steps: The influence of a walking technique on presence in virtual reality. ACM Transactions on Computer-Human Interaction, 2(3), 201--219.
No context found.
Mel Slater, Martin Usoh, and Anthony Steed. Taking steps: The influence of walking technique on presence in virtual reality. ACM Trans. on Computer-human Interaction, 2(3):201--219, September 1995.
No context found.
Slater, M., Usoh, M., and Steed, A. (1995b). Taking steps: The influence of a walking technique on presence in virtual reality. ACM Transactions on Computer-Human Interaction, 2(3):201--219.
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