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Randy Pausch, Tommy Burnette, Dan Brockway, Michael E. Weiblen, Navigation and Locomotion in Virtual Worlds via Flight into Hand-Held Miniatures, Proceedings of the 1995 ACM SIGGRAPH Conference, 399-400.

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....easily perform additional non navigation tasks with their hands. Widget based controls are also popular for navigating within virtual environments. The most relevant widget to our work is Pausch s implementation of a navigation technique based on flying into a hand held world in miniature (WIM)[11]. This technique allows a user first to indicate a desired new viewing location using a handheld miniature representation of the virtual environment, and second to be seamlessly flown to that location by an animated transformation of the hand held WIM. The primary disadvantage of this and most ....

....In Miniature Figure 2 The Step WIM widget which allows users to quickly navigate anywhere in the virtual world. The small sphere by the user s foot indicates his position in the miniature. which was used for selecting and manipulating virtual objects[14] as well as navigation and locomotion[11]. However, instead of treating the WIM as a hand held object, we wanted to achieve an effect similar to walking through a miniature environment landscape, such as Madurodam in The Hague. Consequently, when a user invokes the Step WIM, a miniature version of the virtual environment is placed ....

[Article contains additional citation context not shown here]

Pausch, R., Burnette, T., Brockway, D. and Weiblen, M. Navigation and Locomotion in Virtual Worlds Via Flight into Hand-Held Miniatures. In Proceedings of SIGGRAPH'95, ACM Press, 399-400, 1995.


User-Centric Viewpoint Computation for Haptic Exploration and.. - Otaduy, Lin (2001)   (Correct)

....(3D) interaction has been explored in computer graphics, virtual reality (VR) user interface and scientific visualization. A number of techniques for 3D interaction have been developed, including object selection 97a] flying, grabbing and manipulating [RH92] worlds in miniature [PBBW95] combination of different modes of speech, gesture and gaze at the interface to allow real time interaction with a graphics display, two handed interaction 97, CFH97] and exploiting proprioception [MBS97] Among them, haptic visualization, as an augmentation to visual display, has the ....

Randy Pausch, Tommy Burnette, Dan Brockway, and Michael E. Weiblen. Navigation and locomotion in virtual worlds via flight into Hand-Held miniatures. SIGGRAPH 95 Conference Proceedings, pages 399--400. 1995.


User Interface Management Techniques for.. - Höllerer, Feiner, .. (2001)   (Correct)

....position tracking is shifted to the dead reckoning tracker. To notify the user that this is happening, we first replace the registered world overlay with the WIM model, but at full scale and properly registered. Then the WIM is interpolated in scale and position to its destination configuration [25]. This animation provides useful information that makes it possible for the user to orient herself with respect to her current position in the WIM. Additional spatial orientation help is provided by the introduction of the avatar, which is highlighted for a few seconds. Figure 6 shows the UI just ....

R. Pausch, T. Burnette, D. Brockway, and M. Weiblen. Navigation and locomotion in virtual worlds via flight into hand-held miniatures. Proc. SIGGRAPH '95, pages 399--401, 1995.


Steps Toward Accommodating Variable Position.. - Höllerer, Hallaway, .. (2001)   (1 citation)  (Correct)

....position tracking is shifted to the dead reckoning tracker. To notify the user that this is happening, we first replace the registered world overlay with the WIM model, but at full scale and properly registered. Then the WIM is interpolated in scale and position to its destination configuration [25]. Figure 4 shows the user interface just after this transition. Because the head body alignment is relatively constant between these two pictures, the position of the projected WIM relative to the display is similar in both pictures, but the differing position and orientation of the body ....

R. Pausch, T. Burnette, D. Brockway, and M. Weiblen. Navigation and locomotion in virtual worlds via flight into handheld miniatures. Proc. SIGGRAPH '95, pages 399--401, 1995.


The Magic Mirror: A Metaphor for Assisting the.. - Jerome Grosjean Sabine (1999)   (1 citation)  (Correct)

....of the scene. These views are usually larger views of the database used both to give the user a better understanding of the environment he is moving in, and to help navigation by producing map like information. These extra views can be displayed either on separate viewports, or in the same one [2, 6, 15, 17]. An alternative consists in allowing the user to scale the virtual world down to a miniature, selecting a new viewpoint, and then rescaling the miniature world back up using the newly selected viewpoint [8, 3] ffl A second approach provides the user with objects attached to the viewpoint in ....

....section. mirror view frustum mirror front frustum viewpoint Figure 2: Mirror front frustum The mirror can also serve to position the viewpoint of the main view, simply by copying the viewing parameters of the mirror view into the viewing parameters of the main view. Unlike the WIM [15], it seems that this operation isn t perceived by the user as disorienting. The reason may be that the user doesn t see a camera icon but the view which is passed to the main view. The Magic Mirror, together with these functionalities has been tested for different tasks. We have identified five ....

R. Pausch, T. Burnette, D. Brockway, and M. Weiblen. Navigation and locomotion in virtual worlds via flight into hand-held miniatures. Computer Graphics (SIGGRAPH '95), pages 399--400, 1995.


VR-Techniques for Industrial Applications - Zachmann (1998)   (Correct)

....fixed. This technique is most appropriate for close examination of single objects from different viewpoints, e.g. interior design (see Fig. 5) ffl scene in hand: this is the complementary technique to eyeball in hand. Sometimes this can be quite useful for orientation or coarse object placement [23]. ffl Sometimes it is desirable to be able to control the viewpoint without hands . In that case, speech recognition can be used in order to move the cart by uttering simple commands such as turn left , stop , etc. This has become feasible with today s user independent speech recognition ....

R. Pausch, T. Burnette, D. Brockway, and M. E. Weiblen. Navigation and locomotion in virtual worlds via flight into Hand-Held miniatures. In R. Cook, editor, SIGGRAPH 95 Conference Proceedings, Annual Conference Series, pages 399--400. ACM SIGGRAPH, Addison Wesley, Aug. 1995. held in Los Angeles, California, 06-11 August 1995.


Hands-Free Multi-Scale Navigation in Virtual Environments - LaViola, Jr., Feliz.. (2001)   (4 citations)  (Correct)

....The Step WIM is a miniature version of the world that is placed on the ground, under the user s feet in the virtual environment. The idea is derived from Stoakley s hand held World In Miniature which was used for selecting and manipulating virtual objects[21] as well as navigation and locomotion[16]. However, instead of treating the WIM as a hand held object, we wanted to achieve an effect similar to walking through a miniature environment landscape, such as Madurodam in The Hague. Consequently, when a user invokes the Step WIM, a miniature version of the virtual environment is placed ....

....to navigate to a specific place by simply walking to a desired location in the WIM and invoking a scaling command, causing the Step WIM to animate scaling up around the user s feet 1 , thereby seamlessly transporting the user to the specified virtual environment location. As Bowman[1] and Pausch[16] discuss, animation of the Step WIM is essential to the user s sense of location. In situations where the Step WIM is either too large or too small, the user can, upon command, increase or decrease the size of the wim. 3.1 Invoking, Scaling and Dismissing the Step WIM In addition to the effect ....

Pausch, R., Burnette, T., Brockway, D. and Weiblen, M. Navigation and Locomotion in Virtual Worlds Via Flight into Hand-Held Miniatures. In Proceedings of SIGGRAPH 95, ACM Press, 399-400, 1995.


Using the Resources Model in Virtual Environment Design - Smith, Duke, Wright (1999)   (1 citation)  (Correct)

....resources do we have to add to enable strategy X or if we only need strategy Y, can we remove resource Z This may help to identify the need for artificial (or virtual) resources to augment those mapped from the real world model. For example, a miniature world view in the WIM (World In Miniature [13]) interaction technique as a view of the current state of the virtual world. 6. Comparing interfaces. Different external representations of the same problem affect the interaction strategy users adopt [2, 14] The presence or absence of resources leads users to adopt different strategies. The ....

R. Pausch, T. Burnette, D. Brockway, and M. E. Weiblen. Navigation and locomotion in virtual worlds via flight into hand-held miniatures. In ACM SIGGRAPH '95, pages 399--400, 1995.


Interaction Techniques For Common Tasks In Immersive Virtual.. - Bowman (1999)   (8 citations)  (Correct)

....the City (Lynch, 1960) Various metaphors for viewpoint motion and control in 3D environments have also been proposed. Ware et al. 1988, 1990, 1996) identify the flying, eyeball in hand, and scene in hand metaphors for virtual camera control. As an extension of the scene inhand metaphor, Pausch et al. 1995) make use of a World in Miniature representation as a device for navigation and locomotion in immersive virtual environments. Another interesting metaphor uses head motion to control the position of the viewpoint (Kheddar, Chellali, and Coiffet, 1995, Koller, Mine, and Hudson, 1996) Numerous ....

....effects of changes since the scale of the user and world are different, a small motion by the user results in a large motion in the world. Another idea employing scaling is to have two copies of the world, one large and one small. In the World in Miniature (WIM) technique (Stoakley, Conway, and Pausch, 1995), the user manipulates small objects in a dollhouse world held in the hand, and the corresponding full size objects move accordingly. This has been extended in the recent voodoo dolls technique (Pierce, Stearns, Pausch, 1999) in which the user creates his own miniature parts of the ....

[Article contains additional citation context not shown here]

Pausch, R., Burnette, T., Brockway, D., and Weiblen, M. (1995). Navigation and Locomotion in Virtual Worlds via Flight into Hand-Held Miniatures. Proceedings of SIGGRAPH, in Computer Graphics, 399-400.


Design Guidelines for Landmarks to Support Navigation in Virtual.. - Vinson (1999)   (15 citations)  (Correct)

....to support navigation in large scale VEs. The guidelines herein focus on the structural elements and content of VEs because the virtual reality literature already contains many articles on specific navigational interfaces like input devices (e.g. 32] motion control (e.g. 27] and maps (e.g. [24]) Before the guidelines themselves are presented, the necessity of supporting navigation in VEs is discussed, as is the justification for using research on real world navigation to create guidelines facilitating VE navigation. The Need for Navigational Support The need for navigation design ....

Pausch, R., Burnette, T., Brockway, D., & Weiblen, M. E. Navigation and locomotion in virtual worlds via flight into hand-held miniatures, in Proceedings of ACM Siggraph '95, Computer Graphics, July 1995.


A Methodology for the Evaluation of Travel Techniques for .. - Bowman, Koller, Hodges   (8 citations)  (Correct)

....The Image of the City (Lynch, 1960) Various metaphors for viewpoint motion and control in 3D environments have also been proposed. Ware et al. 1988, 1990) identify the flying, eyeball in hand, and scene in hand metaphors for virtual camera control. As an extension of the scene in hand metaphor, Pausch et al. 1995) make use of a World in Miniature representation as a device for navigation and locomotion in immersive virtual environments. Numerous implementations and studies of non immersive 3D travel techniques have been described. Strommen compares three different mouse based interfaces for children to ....

Pausch, R., Burnette, T., Brockway, D., & Weiblen, M. (1995). Navigation and Locomotion in Virtual Worlds via Flight into Hand-held Miniatures. Proceedings of SIGGRAPH, In Computer Graphics, 29(4), 399-400.


Expanding the Interaction Lexicon For 3D Graphics - Pierce (2000)   (3 citations)  (Correct)

....this assumption was the NASA Ames VIEW system [Fisher] Users could create a window that looked into a different location; when they resized that window to fill their view the system actually teleported them to that location. Pausch used a similar idea for navigation using a handheld miniature [Pausch95]. To move to a different location the miniature grows and moves so that the user occupies the desired position in the expanding miniature. When the miniature reaches 1:1 scale the system teleports the user to that position in the virtual world. Pierce breaks this assumption in a different way ....

....world, however, any object can be a widget [Conner92] that combines an appearance with some useful (or even useless) behavior. This makes possible all varieties of useful combinations. Changing the you are here spot on a map can indeed Figure 6: Voodoo Dolls change your location [Angus][Pausch95]. The user can sketch a path through the world, and that path can then draw the user along it [Igarashi] A user holding a miniature 3D model of a room (a world in miniature) can rearrange the furniture in the room by rearranging the furniture in the model [Stoakley] Users can even practice a ....

Randy Pausch, Tommy Burnette, Dan Brockway, and Michael E. Weiblen. Navigation and Locomotion in Virtual Worlds via Flight into Hand-Held Miniatures. SIGGRAPH 1995 Proceedings, pages 399-400.


A Taxonomy of Usability Characteristics in Virtual Environments - Gabbard, Hix (1997)   (12 citations)  (Correct)

.... task space 52 [Neale and Carroll, 1997] Fairchild et al. 1993] Nav9 Choose control metaphor(s) that allow for concurrent task execution 44, 52 [Fairchild et al. 1993] Nav10 Ensure that point to point animations do not restrict situational awareness 53 [Wickens and Baker, 1995] [Pausch et al. 1996] [Bowman et al. 1997] Nav11 Use body based steering to support concurrent manipulation tasks 54 [Templeman, 1996] Slater et al. 1995b] Davies, 1996] Nav12 Use head based steering approaches when direction of gaze and travel are logically connected or for simple object toobject ....

....AND USER TASKS IN VES 53 An interesting implementation of the scene in hand metaphor, discussed previously, is the WIM developed at the University of Virginia [UVA, 1996] The WIM is a miniature representation of the VE. When users move objects in the WIM, the corresponding virtual object is moved [Pausch et al. 1996]. If desired, the WIM can contain a graphical representation of user position and orientation (typically a camera and viewing frustum) that can be manipulated to specify new user locations and orientations. When specifying new locations via virtual object representation, the immersive world must ....

[Article contains additional citation context not shown here]

Pausch, R., Burnette, T., Brockway, D., and Weiblen, M. E. (1996). Navigation and locomotion in virtual worlds via flight into hand-held miniatures. Document available online at http://www.cs.virginia.edu/ uigroup/publications/95/conferences/siggraph/paper.html.


A Touch-Enabled System for Multiresolution Modeling and 3D.. - Ehmann, Gregory, Lin (2000)   (3 citations)  (Correct)

....in translating conceptual designs into digital form. In the computer animation, visualization, VR and user interface communities, researchers have developed numerous techniques for 3D interaction comprising object selection [PFC 97] flying, grabbing and manipulating [RH92] miniature worlds [PBBW95] different modes of speech, gesture and gaze, two handed interaction [CFH97, ABF 97] and proprioception [MBS97] Most of this work has focused on interaction techniques and is based on data gloves or simple VR interfaces for selection and movement rather than on force feedback devices. In ....

Randy Pausch, Tommy Burnette, Dan Brockway, and Michael E. Weiblen. Navigation and locomotion in virtual worlds via flight into Hand-Held miniatures. SIGGRAPH 95 Conference Proceedings, pages 399--400, 1995.


Unknown -   Self-citation (Pausch)   (Correct)

No context found.

Randy Pausch, Tommy Burnette, Dan Brockway, Michael E. Weiblen, Navigation and Locomotion in Virtual Worlds via Flight into Hand-Held Miniatures, Proceedings of the 1995 ACM SIGGRAPH Conference, 399-400.


Haptic Issues for Virtual Manipulation - Hinckley (1997)   (6 citations)  Self-citation (Pausch)   (Correct)

....of that object. Chapter 2: Related Work 28 Figure 2. 12 The Worlds In Miniature (WIM) metaphor [164] The WIM effectively integrates metaphors for viewing at 1:1 scale, manipulating the point of view, manipulation of objects which are out of physical reach or occluded from view, and navigation [133]. I will discuss some further issues raised by two handed interaction with the WIM in the context of Chapter 4, Design Issues in Spatial Input, as well as Chapter 8, The Bimanual Frame of Reference. 2.5.3 The Virtual Workbench Poston and Serra [138] have implemented the Virtual Workbench ....

Pausch, R., Burnette, T., Brockway, D., Weiblen, M., "Navigation and Locomotion in Virtual Worlds via Flight into Hand-Held Miniatures," Computer Graphics (SIGGRAPH `95), pp. 399-400.


Virtual Reality in Assembly Simulation - Collision Detection.. - Zachmann (2000)   (Correct)

No context found.

Randy Pausch, Tommy Burnette, Dan Brockway, and Michael E. Weiblen. Navigation and locomotion in virtual worlds via flight into Hand-Held miniatures. In SIGGRAPH 95 Conference Proceedings, Robert Cook, Ed., Annual Conference Series, pages 399--400. ACM SIGGRAPH, Addison Wesley, August 1995. held in Los Angeles, California, 06-11 August 1995.


Two-Handed Through-the-Lens-Techniques for Navigation.. - Stoev, Schmalstieg.. (2001)   (Correct)

No context found.

R. Pausch, T. Burnette, D. Brockway, and M. E. Weiblen. Navigation and locomotion in virtual worlds via flight into Hand-Held miniatures. In R. Cook, editor, SIGGRAPH 95 Conference Proceedings, Annual Conference Series, pages 399--400. ACM SIGGRAPH, Addison Wesley, Aug. 1995.


Interactive Exploration in Virtual Environments - Belleman (2003)   (1 citation)  (Correct)

No context found.

Randy Pausch, Tommy Burnette, and Michael E. Weiblen. Navigation and locomotion in virtual worlds via flight into hand-held miniatures. In UIST '96: The Ninth Annual Symposium on User Interface Software and Technology, page 518, 1995.


Virtual Environments as Hybrid Systems - Shamus Smith And (1999)   (1 citation)  (Correct)

No context found.

R. Pausch, T. Burnette, D. Brockway and M. E. Weiblen, Navigation and Locomotion in Virtual Worlds via Flight into Hand-Held Miniatures. in ACM SIGGRAPH '95. 1995. ACM Press. p. 399-400.


Interaction, Navigation, and Visualization Props in.. - Stoev, Peter, Straßer (2001)   (Correct)

No context found.

R. Pausch, T. Burnette, D. Brockway, and M. E. Weiblen. Navigation and locomotion in virtual worlds via flight into Hand-Held miniatures. In SIGGRAPH 95, pages 399--400.


Through-The-Lens Techniques for Motion, Navigation, and .. - Stoev, Schmalstieg.. (2000)   (Correct)

No context found.

Randy Pausch, Tommy Burnette, Dan Brockway, and Michael E. Weiblen. Navigation and locomotion in virtual worlds via flight into Hand-Held miniatures. In Robert Cook, editor, SIGGRAPH 95 Conference Proceedings, Annual Conference Series, pages 399--400. ACM SIGGRAPH, Addison Wesley, August 1995.


The Multi-LDI: an Image Based Rendering Approach for.. - Stoev, Peter, Straßer (2000)   (Correct)

No context found.

Randy Pausch, Tommy Burnette, Dan Brockway, and Michael E. Weiblen. Navigation and locomotion in virtual worlds via flight into Hand-Held miniatures. In Robert Cook, editor, SIGGRAPH 95 Conference Proceedings, Annual Conference Series, pages 399--400. ACM SIGGRAPH, Addison Wesley, August 1995.


Haptic Camera Manipulation: - Camera (2002)   (Correct)

No context found.

R. Pausch, T. Burnette. Navigation and Locomotion in Virtual Worlds via Flight into Hand-Held Miniatures. Computer Graphics 1995, Annual Conference Series, p 399400


Satisfaction through Empathy and Orientation in 3D Worlds - Frery, Kelner, Moreira.. (2002)   (Correct)

No context found.

Pausch, R., Burnette, T., Brockway, D., Weiblen, M. E. (1995). Navigation and Locomotion in Virtual Worlds via Flight into Hand-Held Miniatures. In Proceedings of the 15 ACM SIGGRAPH 95. Los Angeles, USA.

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