| Sparacino F., Wren C., Pentland A., Davenport G., Hyperplex: a world of 3d interactive digital movies. In IJCAI-95 Workshop on Entertainment and AI/Alife, 1995. |
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Sparacino F., Wren C., Pentland A., Davenport G., Hyperplex: a world of 3d interactive digital movies. In IJCAI-95 Workshop on Entertainment and AI/Alife, 1995.
....between camera anchors that are invisibly dynamically loaded in the space as it grows. These anchors are like rail tracks which provide optimal viewpoints and constrained navigation so that the user is never lost in the virtual world. City of News follows NetSpace [31] and Hyperplex [30], our first experiment using IVE as an immersive browser for movies. The browser currently supports standard HTML with text, pictures and MPEG movies. City of News was successfully shown at the Ars Electronica 97 Festival as an invited presentation [28] Future extensions include stereo browsing, ....
Flavia Sparacino, Christopher Wren, Alex Pentland, and Glorianna Davenport. Hyperplex: a world of 3d interactive digital movies. In IJCAI-95 Workshop on Entertainment and AI/Alife, 1995.
....is greatly impoverished. NetSpace capitalizes on this ability by mapping the contents of URLs into a 3D graphical world projected on the large IVE screen. This gives the user a sense the URLs existing in a surrounding 3D environment. NetSpace was conceived as a natural extension to Hyperplex [20], our first experiment using IVE as an immersive browser for movies. To navigate this virtual 3D environment, users stand in front of the screen and use voice and hand gestures to explore (Figure 9) Pointing to a link will highlight the corresponding text and either advancing towards to IVE ....
Flavia Sparacino, Christopher Wren, Alex Pentland, and Glorianna Davenport. Hyperplex: a world of 3d interactive digital movies. In IJCAI-95 Workshop on Entertainment and AI/Alife, 1995.
....around the world, and have been found to perform quite reliably in a variety of contexts. Pfinder has evolved over several years and has been used to recover a 3 D description of a person in a large roomsize space. Pfinder has been used as a real time interface device for information spaces[17], video games[15] and a distributed virtual reality populated by artificial life[5] It has also been used as a pre processor for gesture recognition systems, including one that can recognize a forty word subset of American Sign Language with near perfect accuracy [18] Spfinder is a recent ....
....mode. This allows the user to control an application with their body directly. This interface has been used to navigate a 3 D virtual game environment called SURVIVE (Simulated Urban Recreational Violence IVE) 15] illustrated in Fig. 5(left) and an information landscape virtual museum [17]. 5.2 Recognition of American Sign Language One interesting application attends only to the spatial statistics of the blobs associated with the users hands. Figure 6: Ali Azarbayejani animating a 3 D character through the Spfinder visual interface Starner and Pentland [18] used this blob ....
Flavia Sparacino, Christopher Wren, Alex Pentland, and Glorianna Davenport. Hyperplex: a world of 3d interactive digital movies. In IJCAI-95 Workshop on Entertainment and AI/Alife, 1995.
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