| Bruckman, A. and Resnick, M. Virtual Professional Community: Results from the MediaMOO Project, Convergence, 1, 1, (1995). |
.... system that used parts of the Information City metaphor (for details see [15, 16] Textual virtual environments, sometimes called MOOs (Multi User Dungeon Object Oriented) are multi participant virtual environments in which locations, objects, users and even activities are described by text only [7, 10, 11, 17]. Textual virtual environments can be used to experiment with spatial metaphors as was described in [14, 15] The text only representation allows us to realize parts of the metaphor that are difficult to realize graphically. Although metaphors are independent of their representation, most users ....
Bruckman, A. and Resnick, M. Virtual Professional Community: Results from the MediaMOO Project, Convergence, 1, 1, (1995).
....society. MediaMOO is a MUD that is accessible only for media professionals. In this system group gatherings are organized that function very much like real life get togethers. There are gathering rooms, ball rooms, meeting rooms and so forth. People may meet in smaller or larger groups [BrRe93]. The same direction is followed in Curtis more recent work, which is described in [CuNi93] Curtis pushes the concepts of MediaMOO even further towards Media Spaces. In the AstroVR system a system designed for astronomers to exchange ideas it is possible to give lectures and to ....
Bruckman A., Resnick M. : "Virtual Professional Community: results from the MediaMOO Project", presented at the Third International Conference on Cyberspace in Austin, Texas, on May 15th, 1993
....into virtual communities [13] and social places [20] 18 The MOO user controls the player character by issuing commands in a more or less natural command language. Also the outcome of commands like look at book are described textually as if the player character actually had done something [7, 12, 13]. This seemingly old fashioned command line interface provides access to a rich and detailed virtual world. A MOO is a low bandwidth multi user environment of a size and complexity that is still unrealizable in graphical environments. Using a modern client software it is possible to associate ....
Bruckman, A. and Resnick, M. Virtual Professional Community: Results from the MediaMOO Project, Convergence, 1, 1, (1995) .
....unused portion of the house. Different instances of MUDs can vary greatly but the basic idea remains the same. In these games, every player is represented by a character which represents them in the virtual world. These characters can interact with each other as well as the objects that 1 , Amy Bruckman, and Mitchel Resnick, 1993. Virtual Professional Community: Results from the MediaMOO Project. presented at The Third International Conference on Cyberspace in Austin,Texas, on May 15, 1993.p.2. 2 This phenomenon was observed by Amy Bruckman, 1992. Identity Workshop: Emergent Social and Psychological Phenomena in ....
Bruckman, Amy and Resnick, Mitchel. 1993. "Virtual Professional Community: Results from the MediaMOO Project." presented at The Third International Conference on Cyberspace in Austin, Texas, on May 15, 1993.
....environments, albeit only textual systems, provide users with a surprisingly rich and after getting used to the environment quite realistic environment for interaction and communication. For more general information on these systems see (Curtis 1992; Curtis and Nichols 1993; Erickson 1993; Bruckman and Resnick 1995). For more information on technical aspects of the Juggler system and on how Juggler supports spatial navigation see (Dieberger 1995; Dieberger 1996) 4.2. Talking to people and pointing out pages by saying them The basic idea of the Juggler system as mentioned above is that the MOO client ....
Bruckman, A. and M. Resnick (1995). "Virtual Professional Community: Results from the MediaMOO Project." Convergence 1(1). .
....in MOOs What is spatial Navigation in a MOO involves moving the player character in the imagined environment. Most MOO systems describe an environment modeled after a real space consisting of rooms, buildings, and streets. There are exceptions though, like parts of the MediaMOO system 2 [3] or the Hypertext Hotel MOO 3 . MOO locations commonly are arranged in a more or less regular grid along North South and East West. In interviews with frequent users of a MOO like system [6] we found that they talked about the system in a very spatial language as if these environments were ....
Bruckman, A. and Resnick, M. Virtual Professional Community: Results from the MediaMOO Project, Convergence, 1, 1, (1995), ftp://media.mit.edu/ pub/MediaMOO/Papers/convergence.*.
....users are finding that these virtual places can serve as useful locations for virtual meetings as well as valuable sources of new like minded contacts. Amy Bruckman and Mitch Resnick of MIT s Media Lab (the site of a very popular serious MUD) have dubbed this a virtual professional community (Bruckman, 1993). A pilot project has been run to allow astronomers from all across the globe to meet and communicate using a MUD with added functionality to present graphical images and sound as well as text (Curtis, 1992) Text based virtual reality offers some very real opportunities for studying some aspects ....
Bruckman, A and Resnick, M. "Virtual Professional Community: Results from the MediaMOO project", Proceedings of 3CyberConf, The Third International Conference on Cyberspace, May 1993.
No context found.
Bruckman, Amy and Mitchel Resnick (1993). "Virtual Professional Community: Results from the MediaMOO Project." Presented at the Third International Conference on Cyberspace in Austin, Texas on May 15th, 1993. Available via anonymous ftp from media.mit.edu in pub/asb/papers/MediaMOO3cyberconf.
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