| Kruger, W., C. A. Bohn, B. Frohlich, H. Schuth, W. Strau, and G. Wesche (1995). The responsive workbench: a virtual work environment. IEEE Computer 28 (7), 42--48. |
.... other such systems include the University of North Carolina s Office of the Future [Raskar et al. 1998] INRIA Grenoble s MagicBoard [Hall et al. 1999] and Yoichi Sato s Augmented Desk [Sato et al. 2000] A related projector system is Wolfgang Krueger s Responsive Workbench [Krueger et al. 1995] , used in Stanford University s Responsive Workbench project [Agrawala et al. 1997] and in Georgia Tech s Perceptive Workbench [Leibe et al. 2000] Recently, cameras and projectors have also been combined to develop smart displays [Sukthankar et al. 2001] with automatic keystone ....
W. Krueger, C.A. Bohn, B. Froehlich, H. Schueth, and W. Strauss. The responsive workbench: A virtual work environment. IEEE Computer, 28(7):42--28, July 1995.
....user chooses as interactors. In this paper, we apply our goal to workbenches, large tables that serve simultaneously as projection displays and as interaction surfaces. Demonstrated by Myron Krueger as early as the 1980 s [15] and later refined and commercialized byWolfgang Krueger et al. in 1995 [16], they are now widely used in virtual reality (VR) and visualization applications. Computer vision can provide the basis for untethered interaction because it is flexible, unobtrusive, and allows direct Correspondence to: T. Starner interaction. Since the complexity of general vision tasks has ....
....a useful input technology for virtual reality. We will examine performance requirements and show how our system is optimized to meet them. 2 Related work While the Perceptive Workbench [20] is unique in its ability to interact with the physical world, it has a rich heritage of related work [1,15,16,24,27,35,36,38,44]. Many augmented desk and virtual reality designs use tethered props, tracked by electromechanical or ultrasonic means, to encourage interaction through gesture and manipulation of objects [1,3,27,33, 38] Such designs tether the user to the desk and require the time consuming ritual of donning ....
Krueger W, Bohn CA, Froehlich B, Schueth H, Strauss W, Wesche G (1995) The responsive workbench: A virtual work environment. IEEE Comput 28(7):42--48
....untethered interface that accepts gestures directly and can accept any objects the user chooses as interactors. In this paper, we apply our goal to workbenches, large tables, which serve simultaneously as projection display and as interaction surface. Originally proposed in 1995 by Krueger et al. [15], they are now widely used in virtual reality and visualization applications. Computer vision can provide the basis for untethered interaction because it is flexible, unobtrusive, and allows direct interaction. Since the complexity of general vision tasks has often been a barrier to widespread ....
....a useful input technology for virtual reality. We will examine performance requirements and show how our system is being optimized to meet them. 2 Related Work While the Perceptive Workbench [19] is unique in its ability to interact with the physical world, it has a rich heritage of related work [1,14,15,23,26,34,35,37,43]. Many augmented desk and virtual reality designs use tethered props, tracked by electromechanical or ultrasonic means, to encourage interaction through gesture and manipulation of objects [3,1,26,32, 2 Thad Starner et al. 37] Such designs tether the user to the desk and require the ....
W. Krueger, C.-A. Bohn, B. Froehlich, H. Schueth, W. Strauss, and G. Wesche. The responsive workbench: A virtual work environment. IEEE Computer, 28(7):42--48, July 1995.
....National Laboratory in Argonne, IL, and the Iowa Center for Emerging Manufacturing Technology at Iowa State [9] At SIGGRAPH 96 Pyramid Systems unveiled the Immersadesk, a one wall portable CAVE. In 1994, the German National Research Center for Computer Science created the Responsive Workbench [60, 12]. This device is very similar to the cave except that instead of displaying the virtual environment onto the walls around the users, they are displayed on a table top in front of the users. In 1996, SGI revealed there own version of the CAVE, the SGI Reality Center Visionarium [53] The same year ....
W. Kruger, C. A. Bohn, B. Froohlich, H. Schuth, W. Strauss, and G. Weche. The Responsive Workbench: A Virtual Work Environment. IEEE Computer, pages 42--48, July 1995.
....experimented with synergistic rendering techniques using vector field data. Preliminary results based on informal user evaluation indicate that the Visual Haptic Workbench is an effective tool of discovery for the exploration of scientific datasets. 2 Previous Work Virtual workbench environments [15] have been employed successfully for a multitude of purposes over the last several years. Similarly, haptics research has produced many interesting results, a recent survey of which can be found in [10] Much of this research is concerned with geometric interaction, but several applications of ....
W. Kruger, C. Bohn, B. Frohlich, H. Schuth, W. Strauss, and G. Wesche. The responsive workbench: A virtual work environment. IEEE Computer, 28(7):42--48, 1995.
.... 2 the battlefield visualization VE described herein (see Section 4. 3 and Section 5) Personnel at the Naval Research Laboratory s (NRL) Virtual Reality Lab have developed a VE for battlefield visualization, called Dragon (Figure 1) 3] which is implemented on a Responsive Workbench [9, 13]. The responsive workbench provides a natural metaphor for visualizing and interacting with three dimensional computer generated scenes using a familiar tabletop environment. Applications in which several users collaborate around a workspace, such as a table, are excellent candidates for the ....
Kruger, W, Bohn, CA, Frohlich, B, Schuth, H, Strauss, W, and Wesche, G. (1995). "The Responsive Workbench: A Virtual Work Environment", IEEE Computer, 28(7), pp. 42--48.
....One technology which can be exploited to provide a more natural interaction mechanism is an immersive display or virtual reality technology. Immersive displays have been used to assist in teaching driving[4] treating fear of heights[5] and to provide advanced scientific visualisation tools[6], among others. By providing the operator of these interfaces with the sense of presence of being located in some other remote environment, immersive displays provide a more engaging display technology than is possible with banks of monitors. A system that uses the concepts of a system similar to ....
W. Kruger, C.-A. Bohn, B. Frohlich, H. Schuth, W. Strauss, and G. Wesche. "The ResponsiveWorkbench: A Virtual Work Environment". IEEE Computer, vol. 28(7):pp. 42--48, 1995.
....and all interaction is controlled through computer vision, freeing the user from the wires of traditional sensing techniques. 2. Related Work While the Perceptive Workbench [Leibe00] is unique in its extensive ability to interact with the physical world, it has a rich heritage of related work [Arai95, Bimber99, Coquillart99, Kobayashi98, Krueger91, Krueger95, May99, Rekimoto97, Schmalstieg99, Seay99, Ullmer97, Underkoffler98, vdPol99, Wellner93]. Many augmented desk and virtual reality designs use tethered props, tracked by electromechanical or ultrasonic means, to encourage interaction through manipulation and gesture [Bolt92, Bimber99, Coquillart99, Schmalstieg99, Seay99, Sturman92, vdPol99] Such designs tether the user to the desk ....
Krueger, W., C.-A. Bohn, B. Froehlich, H. Schueth, W. Strauss, G. Wesche, The Responsive Workbench: A Virtual Work Environment, IEEE Computer, vol. 28. No. 7. July 1995, pp. 42-48.
.... Workbench 1 , the Collaborative Responsive Workbench, the CyberStage or the Teleport [1] The RWB was developed in 1993 at GMD and uses the metaphor of a working table in order to present stereoscopic 3 dimensional virtual data to one or more users and allow a more natural way of interaction [8] [9] Figure 1. The Collaborative Responsive Workbench extends the Responsive Workbench by one vertical screen, thus enlarging the viewing frustum Figure 2. Each of the displays is 1.80x1.20m and the viewing frustum is around 2m by 3m. In this cube the virtual 3d objects can 1 RWB TM is a registered ....
W. Kruger, C. Bohn, B. Froehlich, H. Schueth, W. Strauss, and G. Wesche. The responsive workbench: A virtual work environment. IEEE Computer, pages 12--15, May 1994.
....is complete we plan to include functions to support speaker playback and simple voice recognition. These audio features are well suited to spaitially immersive displays (SID) such as the CAVE (Cave Automatic Virtual Environment) 3] and table projection systems similar to the responsive workbench [7] . CONCLUSIONS Virtual environments have been primarily visually oriented. With the introduction of new audio API s coupled with recent perceptual research, VE developers have begun to realize the indispensability of auditory cues in virtual environments. The COOLVR toolkit will enable users to ....
Krger, W., Bohn, C-A., Frhlich, B., Schth, H., Strauss, W., and Wesche, G. The Responsive Workbench: A Virtual Work Environment. Computer 28, 7 (July 1995), 42-47.
....and a bodycentered augmented reality. Both platforms make extensive use of computer vision in their interfaces. A more complete description of the Perceptive Workbench can be found in [3] 3. 1 The Perceptive Workbench WARPING s augmented desktop extends the utility of the Responsive Workbench [2] which is based on the Fakespace Immersive Workbench, a semi immersive 3D display device. The Perceptive Workbench consists of a large wooden desk, a large frosted glass surface for display, an equally large mirror, and a projector (see Figure 1) Images are displayed on the workbench by an ....
Kruger, W., Bohn, C., Frohlich, B., Schuth, H., Strauss, W., and Wesch G. The Responsive Workbench: A virtual work environment. IEEE Computer 28(7), July 1995, 42-48.
....their use. In particular this is true for tracked immersive or semi immersive systems. CAVE like immersive systems [3] with two, three, four or more displays are used in a variety of engineering, design, and scientific applications. In the last few years, the semi immersive virtual workbench [5,8,12] with its horizontal or slanted display has come into use for engineering and scientific applications, often involving collaboration. In the future we can expect to see an even wider use of large displays, often with (frequently wireless) tracking. They will be used in smart rooms perhaps ....
W. Krueger, C. Bohn, B. Frohlich, H. Schuth, W. Strauss, and G. Wesche (1995). The Responsive Workbench: A Virtual Work Environment. IEEE Computer, pp. 42-48.
....actions, the Perceptive Workbench switches between these modes automatically, and all interaction is controlled through computer vision, freeing the user from the wires of traditional sensing techniques. 2. Related Work While unique, the Perceptive Workbench has a rich heritage of related work [1, 3, 5, 10, 11, 12, 15, 16, 18, 19, 26, 27, 28, 31]. Many augmented desk and virtual reality designs use tethered props, tracked by electromechanical or ultrasonic means, to encourage interaction through manipulation and gesture [2, 3, 5, 18, 19, 23, 28] Such designs tether the user to the desk and require the time consuming ritual of donning and ....
Krueger, W., C.-A. Bohn, B. Froehlich, H. Schueth, W. Strauss, G. Wesche. The Responsive Workbench: A Virtual Work Environment. IEEE Computer, vol. 28(7). July 1995, pp. 42-48.
....demands. Depending on the type of information that is communicated (avatar representation, text, audio or even video channel) high network performance and intelligent distribution strategies have to support these tasks. Local multi user systems like CAVE [Cruz Neira, 1993] Responsive Workbench [Krger, 1995], Shared Space [Billinghurst, 1996] and Studierstube [Fuhrmann, 1997] focused on topics in scientific visualization and collaborative work. Social communication is provided by these systems naturally, participants are located in one room. We identified the ability to display different information ....
Krger, W., Bohn, C.-A., Frhlich, B., Schth, H., Strauss, W., Wesche, G., The responsive workbench: A virtual work environment, IEEE Computer, July 1995, pp. 42-48.
....to a helmet or headset worn by the user, so both the eye points and the display are in continuous motion. In a HTD, the display is stationary, attached to a desk, tabletop, or wall. Hence only the eye points move. HTD examples are the CAVE [1] desktop VR [27] and the responsive workbench [13]. Most VR systems generate a pair of images, one for each eye. This stereoscopic imagery provides a true 3D image so virtual objects appear to exist in front of and behind the physical display surface. Software methods for stereoscopic display are well known[8] 23] 18] Stereoscopic display for ....
W. Krger. C.-A. Bohn, B. Frhlich, H. Schth, W. Strauss, G. Wesche, "The Responsive Workbench: A Virtual Work Environment," IEEE Computer, Vol. 28. No. 7. July 1995. pp 42-48.
....modes on some applications, including a game and a terrain navigation system (Sec. 8) In this way we can look in detail at the affordances and limitations of the direct, wireless interface in action. 2. Related Work While augmented desk projects have appeared in the literature over the years [1, 4, 9, 10, 11, 15, 17, 18, 25, 27, 31], the Perceptive Workbench is novel in its extensive ability to interact with the physical world. The Ceiling mounted IR Illuminators (7) User Workbench Mirror B W Camera w IR filter Projector IR Illuminator Side View Color Camera B W Camera w IR filter Workbench Arm Shadow User ....
Krueger, W., C.-A. Bohn, B. Froehlich, H. Schueth, W. Strauss, G. Wesche. The Responsive Workbench: A Virtual Work Environment. IEEE Computer, vol.
....current combat operations centers do not take full advantage of this digital data. Time and manpower is spent monitoring this digital data stream and translating it into symbology on a paper map. 3 The Responsive Workbench The Naval Research Laboratory s virtual reality responsive workbench [6, 10] provides a three dimensional display for observing and managing battlespace information. The workbench provides a natural metaphor for visualizing and interacting with 3D computer generated scenes using a familiar tabletop environment. Applications which traditionally require personnel to ....
Kruger, W., Bohn, C.A., Frohlich, B., Schuth, H., Strauss, W., and Wesche, G., "The Responsive Workbench: A Virtual Work Environment", IEEE Computer, July 1995, 28(7), pp. 42--48.
....detection between objects, manages constraints, and takes physical properties of objects into consideration. The physical simulation in combination with our interaction techniques lets multiple users perform assembly tasks in coordination. We use our system to drive the Responsive Workbench [10] [9], a table top stereo display based on a workbench metaphor. Workbench applications typically set virtual objects right on top of the horizontal display surface. This setup is ideal for assembly tasks since most objects are within an arm s length reach to the user. Recently, the twouser Responsive ....
W. Kruger, C.-A. Bohn, B. Frohlich, H. Schuth, W. Strauss, and G. Wesche. The responsive workbench: A virtual work environment. IEEE Computer, pages 42--48, July 1995.
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Kruger, W., C. A. Bohn, B. Frohlich, H. Schuth, W. Strau, and G. Wesche (1995). The responsive workbench: a virtual work environment. IEEE Computer 28 (7), 42--48.
No context found.
W. Krueger, C.-A. Bohn, B. Froehlich, H. Schueth, W. Strauss, and G. Wesche. The Responsive Workbench: A Virtual Work Environment. IEEE Computer, pp. 42-48, 1995.
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W. Kriiger, C. A. Bohn, B. FroShlich, H. Schiith, W. Strauss, and G. Weche, "The Responsive Workbench: A Virtual Work Environment," IEEE Computer, pp. 42-48, July 1995.
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W. Kruger, C.-A. Bohn, B. Frohlich, H. Schuth, W. Strauss, and G. Wesche. The responsive workbench: A virtual work environment. IEEE Computer, 28(7):42--48, 1995.
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REFERENCES 172 Kruger, W., Bohn, C.-A., Frolich, B., Schuth, H., Strauss, W., and Wesche, G. (1995). The responsive workbench: A virtual work environment. IEEE Computer, 28(7):42--48.
No context found.
W. Kruger, C. Bohn, B. Frohlich, H. Schuth, W. Strauss, and G. Wesche, "The responsive workbench: A virtual work environment," IEEE Computer 28(7), pp. 42--48, 1995.
No context found.
W. Kruger, C.-A. Bohn, B. Frohlich, H. Schuth, W. Strau, and G. Wesche. The Responsive Workbench: A Virtual Work Environment. IEEE Computer, 28(7):42--48, July 1995.
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