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D. Austin Henderson, Jr. The Trillium User Interface Design Environment. Human Factors in Computing Systems, Proceedings SIGCHI'86, Boston, MA, April, 1986, pp. 221-227.

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Emerging Norms: Feature Constellations Based on Activity Patterns .. - Grudin (2002)   (Correct)

....of an organization. The number and sensitivity of one s meetings, among other factors, shape one s use of the technology. Mintzberg describes differences in attitudes and incentives in different parts of an organization. These too are likely to shape the response to technology. Markus and others [6, 11] have noted that technology adoption can shift the balance of power. IT professionals methodically try to identify major stakeholders when a large system is introduced [9] but it is trickier to determine requirements for an application that could be used by everyone: Where does one start ....

Henderson, D.A. Jr. (1986). The Trillium user interface design environment. Proc. CHI'86, 221-227.


Demonstrational and Constraint-Based Techniques for.. - Zanden, Myers (1995)   (3 citations)  (Correct)

....tools that allows all aspects of a user interface to be specified pictorially. 2.1 Interface Builders There have been a large number of systems that allow users to select items from a pre defined library of widgets, and position them on the screen. Some of these, including Menulay [2] Trillium [7], DialogEditor [3] vu [40] Druid [41] Gilt [28] and the NeXT Interface Builder [35] provide a graphical editor that allows the position and size of each widget to be specified in a direct manipulation manner using a mouse. Often, these systems allow a few limited properties to be changed ....

D. Austin Henderson, Jr. The Trillium User Interface Design Environment. Human Factors in Computing Systems, Proceedings SIGCHI'86, Boston, MA, April, 1986, pp. 221-227.


Past, Present and Future of User Interface Software Tools - Myers, Hudson, Pausch (2000)   (4 citations)  (Correct)

....components to be placed using a mouse to create windows and dialog boxes. Examples include Visual Basic and the resource editors or constructors that come with Microsoft s Visual C and most other environments. Early research on this class of tools includes Trillium from Xerox PARC [15] and MenuLay from the University of Toronto [6] The idea was refined by Jean Marie Hullot while a researcher at INRIA, and Hullot later brought the idea with him to NeXT, which popularized this type of tool with the NeXT Interface Builder. An important reason for the success of interface builders ....

Henderson Jr, D.A. "The Trillium User Interface Design Environment," in Proceedings SIGCHI'86: Human Factors in Computing Systems. 1986. Boston, MA: pp. 221-227.


Interactive Sketching for the Early Stages of User Interface Design - Landay (1996)   (39 citations)  (Correct)

....devoted to detailing and refining the same idea. Few electronic design environments support ambiguity or incompleteness, although Henderson noted the need for it in a paper describing Trillium, one of the early user interface builders, The environment should support incomplete specifications [Henderson Jr 1986]. The sketches designers sent me in response to a survey (see Chapter 2, Informal Survey of Designers ) and the sketches I have seen in designer s work spaces exhibit a high degree of ambiguity. For example, these sketches contain squiggly lines to represent text and rough shapes to represent ....

....The main reason for this is that current prototyping tools are aimed at an earlier stage of design than interface builders. In addition, prototyping tools allow some end user scripting, while not requiring programming in a complex environment that includes compiling, linking, etc. Trillium [Henderson Jr 1986] was one of the early research prototyping tools. This Xerox PARC produced tool was used for designing the physical user interfaces for machines (such as Xerox copiers and printers) Trillium structured the interface as a collection of frames (equivalent to screens in SILK) The system permitted ....

D. Austin Henderson Jr. "The Trillium User Interface Design Environment". Proceedings of Human Factors in Computing Systems, ACM CHI '86, Boston, MA, April, 1986. pp. 221-227.


A Brief History of Human Computer Interaction Technology - Myers (1998)   (9 citations)  (Correct)

....allow interfaces composed of widgets such as buttons, menus and scrollbars to be placed using a mouse. The Steamer project at BBN (1979 85; ONR funding) demonstrated many of the ideas later incorporated into interface builders and was probably the first object oriented graphics system. Trillium [12] was developed at Xerox PARC in 1981. Another early interface builder was the MenuLay system [5] developed by Bill Buxton at the University of Toronto (1983, funded by the Canadian Government) The Macintosh (1984) included a Resource Editor which allowed widgets to be placed and edited. ....

Henderson Jr, D.A. "The Trillium User Interface Design Environment," in Proceedings SIGCHI'86: Human Factors in Computing Systems. 1986. Boston, MA. pp. 221-227.


Tailoring Mechanisms in Three Research Technologies. - Henderson   Self-citation (Henderson)   (Correct)

....is already in use in the field. Tailoring is the technical and human art of making such changes [1] This position paper recalls and analyzes experiences with three research systems, Trillium, Rooms, and Buttons that were built with the need for tailoring as an explicit focus. TRILLIUM Trillium [2,3,4] is a user interface design environment used in the past 15 years at Xerox corporation. Trillium asks the player (a designer of user interfaces) to model four things: the machine being presented, the navigational structure of the interface, the style of the interface, and the interactional ....

Henderson, D.A. Jr.,. The Trillium User Interface Design Environment, in Proceedings of CHI'86 (Boston MA, May 1986), ACM Press, 221-227.


The Lapidary Graphical Interface Design Tool - Brad Vander Zanden   (1 citation)  (Correct)

No context found.

D. Austin Henderson, Jr. The Trillium User Interface Design Environment. Human Factors in Computing Systems, Proceedings SIGCHI'86, Boston, MA, April, 1986, pp. 221-227.


Copyright 2002, Intel Corporation, All rights reserved. - Alan Newberger And   (Correct)

No context found.

J. D. Austin Henderson. The Trillium User Interface Design Environment. In Proc. CHI '86, pages 221--227, 1986.

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