| J. Han, B., Smith, "CU-SeeMe VR Immersive Desktop Teleconferencing", Proceeding of 1996 ACM conference on Multimedia (MM'96), pp. 199-207. |
.... Recent years have seen a growing interest in the integration of video into collaborative virtual environments (CVEs) Several systems have demonstrated the approach of displaying live video windows as dynamically updated texture maps within a virtual world (e.g. Freewalk [12] and CU SeeMe VR [9]) We extend this work with the technique of awareness driven video quality of service (QoS) where spatial actions in a virtual world drive the underlying QoS of textured video streams. We demonstrate this technique through a combined conferencing mediaspace application which uses awareness ....
Han, J. and Smith, B., CU-SeeMe VR Immersive Desktop Teleconferencing, Proc. Multimedia'96, Nov 18-22, Boston, USA, pp199-208, ACM Press.
....of a video stream. Centralized video bridging hardware was specially designed for this system in order to address processing, bandwidth, and video cross coding concerns. CU SeeMe VR presents a videoconference in which participants appear as live video windows in a threedimensional virtual space. [6] Again, simple keying may be used to mask out portions of the background of each stream. In contrast to the Personal Presence System which allows one to move other participants around on the screen, the CU SeeMe environment permits each participant to control only his own navigation through the ....
J. Han and B. Smith, "CU-SeeMe VR Immersive Desktop Teleconferencing," Proc. ACM Multimedia '96, ACM, New York, 1996, pp. 199-207.
No context found.
J. Han, B., Smith, "CU-SeeMe VR Immersive Desktop Teleconferencing", Proceeding of 1996 ACM conference on Multimedia (MM'96), pp. 199-207.
No context found.
Han, J. and Smith, B., CU-SeeMe VR Immersive Desktop Teleconferencing, Proc. Multimedia'96, Nov 18-22, Boston, USA, pp199-208, ACM Press.
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