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Gibson, W. (1984). "Neuromancer". New York: Ace Books.

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End of First Year Report - Gouveia (1998)   (Correct)

....potential of 3D representation and interaction use, merging the results obtained by the research in the CSCW area and virtual reality technology. Collaborative Virtual Environments A global concept and one that is used frequently is cyberspace. The term itself was coined by Gibson, in 1984 [64], as a name for a virtual environment, in a science fiction book. Besides its origin, it lead to a concept that had significant influence on both theorists and designers of virtual reality systems [65] According to [66] cyberspace is a post industrial work environment predicated on a new ....

Gibson, W. (1984). "Neuromancer". New York: Ace Books.


Human-Agent Communication - Dickinson   (Correct)

....such problems. I conclude with some thoughts on future directions. Agents: why bother Agents present a compelling vision of future computational systems. Intelligent, aware, flexible software entities occur regularly in science fiction and future mongering science books and articles (e.g. [3, 4, 5]) Debate about exactly what an agent is continues (though a good response is advanced in [6] Even so, we can identify two major sets of motivations for using agents: metaphors for system design, and metaphors for system presentation. In the first case, agents, and in particular agent ....

Gibson, W. "Neuromancer" Harper-Collins, 1995

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