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H. Delingette, Y. Watanabe, and Y. Suenaga. Simplex based animation. In Models and Techniques in Computer Animation, pages 13--28, 1993.

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3D Metamorphosis: a Survey - Lazarus, Verroust   (Correct)

....or a face can be embedded onto a single point or edge. Once the correspondence is established, most of the papers use a linear or an Hermite spline interpolation between the corresponding vertices to compute the in between shapes. A specific model is introduced in some papers: Delingette et al. DWS93] use a physically based algorithm to interpolate intrinsic geometric parameters, Sun et al. SWC97] also interpolate intrinsic geometric parameters using a propagation paradigm, for restricted classes of shapes the interpolation problem is solved jointly with the correspondence problem in [KPC91, ....

.... skeleton based Hug92, HWK94 distance field color interpolation COLS96 LGL95 PS95 WBB 90, BBB 97 Minkowski sums KR91, RK94 GA96a,b COLS98 Boundary based approaches interpolation of intrinsic parameters use of a projection correspondence problem automatic interactive spherical cylindrical DWS93, SWC97 KPC91, KPC92 DG94 LV94, LV97 DG96 GSL 98 graph based geometry based BU89 Par92 HMTT88, KHSK98 CP89 Figure 1: The boxes contain the main characteristics of the approaches. Arrows express affiliations to a set of characteristics or to previous approaches. A B A B Figure 2: in between ....

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H. Delingette, Y. Watanabe, and Y. Suenaga. Simplex based animation. In Computer Animation'93, Models and Techniques in Computer Animation, Computer Graphics International, 1993.


Topological Evolution of Surfaces - DeCarlo, Gallier (1996)   (18 citations)  (Correct)

....Methods for altering the topology of the surface mesh during transformation have also been presented. By introducing duplicate or degenerate surface mesh elements, Bethel and Uselton [2] can produce a transition between two surface meshes that differ topologically. Delingette et al. [3] use a simplex mesh , and perform basic mesh operations that can alter the shape topology. The interpolation was performed using a physics based deformation approach, using a method derived from a data fitting process. What makes our work different from previous work is that we emphasize both ....

....sampling can result in topological features appearing suddenly (such as an instantly appearing hole) Kent et al. addressed both the second and third points by noting that they cannot be satisfied without using both geometric and topological information during the transformation process. Only [3], 7] 8] 10] and [14] use both geometric and topological information in the morphing process. To perform the morphing, we are given two surfaces S 1 and S 2 , which we will refer to as the source shapes. For this paper, we will assume that the source shapes are triangulated polygon surfaces, ....

Herve Delingette, Yasuhiko Watanabe, and Yasuhito Suenaga. Simplex based animation. In N. M. Thalmann and D. Thalmann, editors, Models and Techniques in Computer Animation, pages 13--28. Springer-Verlag, 1993.


A Craniofacial Surgery Simulation Testbed - Delingette, Subsol, Cotin, Pignon (1994)   (6 citations)  Self-citation (Delingette)   (Correct)

....St ephane Cotin, J erome Pignon ffl Creation of muscles between a part of the skull and a part of a face. ffl Interaction between muscles and the skin. In order to satisfy those constraints, we use an original representation of surfaces and volumes called simplex meshes introduced by Delingette[DWS93] This representation authorizes local changes of connexity of a mesh, which are not possible with regular structures such as those used by Waters[Wat87] TW90] Every model may be deformed under the influence of both internal or external forces, similarly to the scheme of deformable ....

....muscle actions. This constraint will ensure that the resulting face model is as close as possible to its original shape. On the other hand, when merging two skull fragments, we will smooth both models to perform a realistic surgery. A detailed description of those internal forces may be found in [DWS93] The external forces integrate the interaction between a model and its environment. The user may interact with a surface model with the virtual hand by exerting a repulsive force. Furthermore, a model may be deformed by a local potential field created at the neighborhood of some three ....

H. Delingette, Y. Watanabe, and Y. Suenaga. Simplex based animation. In Models and Techniques in Computer Animation (Computer Animation'93), 1993.


A Craniofacial Surgery Simulation Testbed - Delingette, Subsol, Cotin, Pignon (1994)   (6 citations)  Self-citation (Delingette)   (Correct)

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H. Delingette, Y. Watanabe, and Y. Suenaga. Simplex based animation. In Models and Techniques in Computer Animation (Computer Animation'93), 1993.


Geometric Deformation by Merging a 3D-Object with a Simple Shape - Decaudin (1996)   (3 citations)  (Correct)

No context found.

H. Delingette, Y. Watanabe, and Y. Suenaga. Simplex based animation. In Models and Techniques in Computer Animation, pages 13--28, 1993.


A Control of Smooth Deformations With Topological Change on a .. - Based On Curves (2002)   (Correct)

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H. Delingette, Y. Watanabe, and Y. Suenaga. Simplex based animation. In Computer Animation'93, Models and Techniques in Computer Animation, pages 13--28, Geneva, Switzerland, 1993. Springer Verlag.


Real-Time Animation of Realistic Virtual Humans - Kalra, Magnenat-Thalmann.. (1998)   (7 citations)  (Correct)

No context found.

H. Delingette, Y. Watanabe, and Y. Suenaga, "Simplex Based Animation," Proc. Computer Animation 93, N. Magnenat -Thalmann and D. Thalmann, eds., Springer Verlag, Berlin, 1993, pp. 13-28.


Real-Time Animation of Realistic Virtual Humans - Kalra, Thalmann, Moccozet.. (1998)   (7 citations)  (Correct)

No context found.

Delingette H., Watanabe Y., Suenaga Y., Simplex Based Animation, proceedings Computer Animation'93, Eds Magnenat-Thalmann N. Thalmann D., Springer Verlag, pp. 13-28, 1993.


Virtual Humans on Stage - Magnenat-Thalmann, Moccozet   (Correct)

No context found.

Delingette H., Watanabe Y., Suenaga Y., Simplex Based Animation, Proc. Computer Animation '93, Eds Magnenat-Thalmann N. Thalmann D., Springer Verlag, pp. 13-28, 1993.

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